I created a random property script for the base on item acquire script and for 2 days I have not been able to figure out why 2 visual effects are not firing from the script.
Today created a module that allows me to choose any visual effect and apply it from a conversation. The 2 visual effects I have chosen for the “item upgraded” effect will play in my Visual Effects test mod but I just don’t understand why they wont play in the on item acquire script.
The edited script has been placed in the override folder for when I am playing the OC.
I have tried this several different ways without success and obviously I have no idea why.
The script does tell me that the script fires and returns the name of my character… just no effects.
// Plays visual effects for oPC when an item is upgraded.
void PlayEffects(object oPC);
void PlayEffects(object oPC)
{
effect eEffect1 = EffectVisualEffect(896); //896 VFX_FNF_CRAFT_SELF
effect eEffect2 = EffectVisualEffect(587); //587 VFX_HIT_SPELL_MAGIC
ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect1, oPC);
DelayCommand(0.4, ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect2, oPC));
AssignCommand(GetModule(), SpeakString("PlayEffects Fires", TALKVOLUME_SHOUT));
AssignCommand(GetModule(), SpeakString("oPC: " + GetName(oPC), TALKVOLUME_SHOUT));
}
1 Like
Kamiryn
November 19, 2022, 7:07am
2
My guess is that the second effect does not exist anymore when the delayed ApplyEffectToObject is executed because it is destroyed when the script PlayEffects() terminates.
Move the creation of effect 2 and the ApplyToObject() into a separate function and call that function with DelayCommand().
No idea why effect 1 does not work.
Thanks for the response, I gotta get some sleep, tomorrow is a new day.
@4BOLTMAIN
Welcome to the board.
(EDITED FOR CLARITY.)
I believe VFX 896 is no longer available in NWN2 via the EffectVisualEffect function. You have to use the EffectNWN2SpecialEffectFile instead.
kevL_s:
ffectNWN2Special
Check out the full list of VFX available in NWN2 and how they work here:
https://theworldofalthea.wixsite.com/home/nwn2-vfx-info
I cannot take credit for putting the list together, but I have now put it up on my website for others to refer to.
For the other effect, try delaying the call to “PlayEffects” function and remove the delay from the function itself. Although, I recall I had to fire a VFX from an ExecuteScript function call when I did something similar to this. Therefore, if moving the delay does not work, have the PC fire another script with the VFX being fired from that instead.
1 Like
kevL_s
November 19, 2022, 2:27pm
5
note that the constants that EffectVisualEffect()
takes are row-ids in VisualEffects.2da
#587 - VFX_HIT_SPELL_MAGIC plays sp_magic_hit.sef on the “Imp_HeadCon_Node”
#869 - VFX_FNF_CRAFT_SELF plays fx_craft_self.sef also on the “Imp_HeadCon_Node”
The Sefs can be played with (my) toolset plugin Special Effects Viewer if you want to preview them.
but not sure why your function doesn’t work … are the Sef files being overridden perhaps
There is another way to construct the effects, reference the Sef explicitly →
//RWT-OEI 05/31/05
//This function creates a Special Effects File effect that can
//then be applied to an object or a location
//For effects that just need a single location (or source object),
//such as particle emitters, the source loc or object comes from
//using ApplyEffectToObject and ApplyEffectToLocation
//For Point-to-Point effects, like beams and lightning, oTarget
//is the target object for the other end of the effect. If oTarget
//is OBJECT_INVALID, then the position located in vTargetPosition
//is used instead.
effect EffectNWN2SpecialEffectFile(string sFileName, object oTarget=OBJECT_INVALID, vector vTargetPosition=[0.0,0.0,0.0]);
@Lance
the SpecialEffectsViewer plays fx_craft_self.sef okay. Both Sefs play okay …
3 Likes
Both VFX effects work in my Visual Effects test module, I even made a spreadsheet of what effects worked and what ones didnt.
FYI my install is just NWN2 with no updates, I had a difficult time getting it and the toolset to run on Windows 7.
Effect Plays? Noteable Effects
0 VFX_DUR_BLUR
1 VFX_DUR_DARKNESS
2 VFX_DUR_ENTANGLE
3 VFX_DUR_FREEDOM_OF_MOVEMENT
4 VFX_DUR_GLOBE_INVULVERABILITY No
5 VFX_DUR_BLACKOUT No
6 VFX_DUR_INVISIBILITY
7 VFX_DUR_MIND_AFFECTING_NEGATIVE
8 VFX_DUR_MIND_AFFECTING_POSITIVE
9 VFX_DUR_GHOSTLY_VISAGE
10 VFX_DUR_ETHEREAL_VISAGE
11 VFX_DUR_PROT_BARKSKIN
12 VFX_DUR_PROT_GREATER_STONESKIN
13 VFX_DUR_PROT_PREMONITION No
14 VFX_DUR_PROT_SHADOW_ARMOR
15 VFX_DUR_PROT_STONESKIN
16 VFX_DUR_SANCTUARY No
17 VFX_DUR_WEB
18 VFX_FNF_BLINDDEAF No
19 VFX_FNF_DISPEL No
20 VFX_FNF_DISPEL_DISJUNCTION No
21 VFX_FNF_DISPEL_GREATER No
22 VFX_FNF_FIREBALL
23 VFX_FNF_FIRESTORM No
24 VFX_FNF_IMPLOSION
25 VFX_FNF_MASS_HASTE_XXXXX No
26 VFX_FNF_MASS_HEAL_XXXXX No
27 VFX_FNF_MASS_MIND_AFFECTING_xxxxx No
28 VFX_FNF_METEOR_SWARM No
29 VFX_FNF_NATURES_BALANCE No
30 VFX_FNF_PWKILL No
31 VFX_FNF_PWSTUN No
32 VFX_FNF_SUMMON_GATE
33 VFX_FNF_SUMMON_MONSTER_1
34 VFX_FNF_SUMMON_MONSTER_2
35 VFX_FNF_SUMMON_MONSTER_3
36 VFX_FNF_SUMMON_UNDEAD
37 VFX_FNF_SUNBEAM No
38 VFX_FNF_TIME_STOP No
39 VFX_FNF_WAIL_O_BANSHEES No
40 VFX_FNF_WEIRD
41 VFX_FNF_WORD No
42 VFX_IMP_AC_BONUS No
43 VFX_IMP_ACID_L
44 VFX_IMP_ACID_S Green Effect
45 VFX_IMP_ALTER_WEAPON_XXXxX No
46 VFX_IMP_BLIND_DEAF_M No
47 VFX_IMP_BREACH No
48 VFX_IMP_CONFUSION_S
49 VFX_IMP_DAZED_S No
50 VFX_IMP_DEATH Black Effect
51 VFX_IMP_DISEASE_S
52 VFX_IMP_DISPEL No
53 VFX_IMP_DISPEL_DISJUNCTION_XXX No
54 VFX_IMP_DIVINE_STRIKE_FIRE No
55 VFX_IMP_DIVINE_STRIKE_HOLY No
56 VFX_IMP_DOMINATE_S No
57 VFX_IMP_DOOM No
58 VFX_IMP_FEAR_S_XXXXX No
59 VFX_IMP_FLAME_L_XXXXX No
60 VFX_IMP_FLAME_M
61 VFX_IMP_FLAME_S Orange/Fire Effect
62 VFX_IMP_FROST_L
63 VFX_IMP_FROST_S
64 VFX_IMP_GREASE_XXXXXX No
65 VFX_IMP_HASTE No
66 VFX_IMP_HEALING_G
67 VFX_IMP_HEALING_L
68 VFX_IMP_HEALING_M
69 VFX_IMP_HEALING_S
70 VFX_IMP_HEALING_X
71 VFX_IMP_HOLY_AID No
72 VFX_IMP_KNOCK No
73 **** No
74 VFX_IMP_LIGHTNING_M
75 VFX_IMP_LIGHTNING_S Blue/Lightning Effect
76 VFX_IMP_MAGBLUE Blue Effect
77 VFX_IMP_MAGBLUE2_XXXXX No
78 VFX_IMP_MAGBLUE3_XXXXX No
79 VFX_IMP_MAGBLUE4_XXXXX No
80 VFX_IMP_MAGBLUE5_XXXXX No
81 VFX_IMP_NEGATIVE_ENERGY Black/Red Effect
82 VFX_DUR_PARALYZE_HOLD
83 VFX_IMP_POISON_L_XXXXX
84 VFX_IMP_POISON_S
85 VFX_IMP_POLYMORPH
86 VFX_IMP_PULSE_COLD No
87 VFX_IMP_PULSE_FIRE No
88 VFX_IMP_PULSE_HOLY No
89 VFX_IMP_PULSE_NEGATIVE No
90 VFX_IMP_RAISE_DEAD No
91 VFX_IMP_REDUCE_ABILITY_SCORE
92 VFX_IMP_REMOVE_CONDITION No
93 VFX_IMP_SILENCE No
94 VFX_IMP_SLEEP
95 VFX_IMP_SLOW
96 VFX_IMP_SONIC No
97 VFX_IMP_STUN No
98 VFX_IMP_SUNSTRIKE
99 VFX_IMP_UNSUMMON
100 VFX_COM_SPECIAL_BLUE_RED No
101 VFX_COM_SPECIAL_PINK_ORANGE No
102 VFX_COM_SPECIAL_RED_WHITE No
103 VFX_COM_SPECIAL_RED_ORANGE No
104 VFX_COM_SPECIAL_WHITE_BLUE No
105 VFX_COM_SPECIAL_WHITE_ORANGE No
106 VFX_COM_BLOOD_REG_WIMPR No
107 VFX_COM_BLOOD_LRG_WIMPR No
108 VFX_COM_BLOOD_CRT_WIMPR No
109 VFX_COM_BLOOD_REG_RED
110 VFX_COM_BLOOD_REG_GREEN
111 VFX_COM_BLOOD_REG_YELLOW No
112 VFX_COM_BLOOD_LRG_RED
113 VFX_COM_BLOOD_LRG_GREEN
114 VFX_COM_BLOOD_LRG_YELLOW No
115 VFX_COM_BLOOD_CRT_RED
116 VFX_COM_BLOOD_CRT_GREEN
117 VFX_COM_BLOOD_CRT_YELLOW No
118 VFX_COM_SPARKS_PARRY
119 VFX_COM_GIB No
120 VFX_COM_UNLOAD_MODEL No
121 VFX_COM_CHUNK_RED_SMALL No
122 VFX_COM_CHUNK_RED_MEDIUM No
123 VFX_COM_CHUNK_GREEN_SMALL No
124 VFX_COM_CHUNK_GREEN_MEDIUM No
125 VFX_COM_CHUNK_YELLOW_SMALL No
126 VFX_COM_CHUNK_YELLOW_MEDIUM No
127 DELETED No
128 DELETED No
129 DELETED No
130 DELETED No
131 DELETED No
132 VFX_IMP_LEAF No
133 VFX_IMP_CLOUD No
134 VFX_IMP_WIND No
135 VFX_IMP_ROCKEXPLODE No
136 VFX_IMP_ROCKEXPLODE2 No
137 VFX_IMP_ROCKSUP No
138 VFX_DUR_SPELLTURNING No
139 VFX_IMP_IMPROVE_ABILITY_SCORE
140 VFX_IMP_CHARM No
141 VFX_IMP_MAGICAL_VISION No
142 VFX_IMP_LAW_HELP_XXXXX No
143 VFX_IMP_CHAOS_HELP_XXXXX No
144 VFX_IMP_EVIL_HELP
145 VFX_IMP_GOOD_HELP
146 VFX_IMP_DEATH_WARD No
147 VFX_DUR_ELEMENTAL_SHIELD
148 VFX_DUR_LIGHT
149 VFX_IMP_MAGIC_PROTECTION No
150 VFX_IMP_SUPER_HEROISM No
151 VFX_FNF_STORM_XXXXX No
152 VFX_IMP_ELEMENTAL_PROTECTION No
153 VFX_DUR_LIGHT_BLUE_5
154 VFX_DUR_LIGHT_BLUE_10
155 VFX_DUR_LIGHT_BLUE_15
156 VFX_DUR_LIGHT_BLUE_20
157 VFX_DUR_LIGHT_YELLOW_5
158 VFX_DUR_LIGHT_YELLOW_10
159 VFX_DUR_LIGHT_YELLOW_15
160 VFX_DUR_LIGHT_YELLOW_20
161 VFX_DUR_LIGHT_PURPLE_5
162 VFX_DUR_LIGHT_PURPLE_10
163 VFX_DUR_LIGHT_PURPLE_15
164 VFX_DUR_LIGHT_PURPLE_20
165 VFX_DUR_LIGHT_RED_5
166 VFX_DUR_LIGHT_RED_10
167 VFX_DUR_LIGHT_RED_15
168 VFX_DUR_LIGHT_RED_20
169 VFX_DUR_LIGHT_ORANGE_5
170 VFX_DUR_LIGHT_ORANGE_10
171 VFX_DUR_LIGHT_ORANGE_15
172 VFX_DUR_LIGHT_ORANGE_20
173 VFX_DUR_LIGHT_WHITE_5
174 VFX_DUR_LIGHT_WHITE_10
175 VFX_DUR_LIGHT_WHITE_15
176 VFX_DUR_LIGHT_WHITE_20
177 VFX_DUR_LIGHT_GREEN_5
178 VFX_DUR_LIGHT_GREEN_10
179 VFX_DUR_LIGHT_GREEN_15
180 VFX_DUR_LIGHT_GREEN_20
181 VFX_IMP_MIRV No
182 VFX_DUR_DARKVISION
183 VFX_FNF_SOUND_BURST No
184 VFX_FNF_STRIKE_HOLY No
185 VFX_FNF_LOS_EVIL_10
186 VFX_FNF_LOS_EVIL_20
187 VFX_FNF_LOS_EVIL_30
188 VFX_FNF_LOS_HOLY_10
189 VFX_FNF_LOS_HOLY_20
190 VFX_FNF_LOS_HOLY_30
191 VFX_FNF_LOS_NORMAL_10
192 VFX_FNF_LOS_NORMAL_20
193 VFX_FNF_LOS_NORMAL_30
194 VFX_IMP_HEAD_ACID No
195 VFX_IMP_HEAD_FIRE No
196 VFX_IMP_HEAD_SONIC No
197 VFX_IMP_HEAD_ELECTRICITY No
198 VFX_IMP_HEAD_COLD No
199 VFX_IMP_HEAD_HOLY No
200 VFX_IMP_HEAD_NATURE No
201 VFX_IMP_HEAD_HEAL No
202 VFX_IMP_HEAD_MIND No
203 VFX_IMP_HEAD_EVIL No
204 VFX_IMP_HEAD_ODD No
205 VFX_DUR_CESSATE_NEUTRAL No
206 VFX_DUR_CESSATE_POSITIVE No
207 VFX_DUR_CESSATE_NEGATIVE No
208 VFX_DUR_MIND_AFFECTING_DISABLED No
209 VFX_DUR_MIND_AFFECTING_DOMINATED No
210 VFX_BEAM_FIRE No
211 VFX_BEAM_COLD
212 VFX_BEAM_HOLY No
213 VFX_BEAM_MIND No
214 VFX_BEAM_EVIL No
215 VFX_BEAM_ODD No
216 VFX_BEAM_FIRE_LASH No
217 VFX_IMP_DEATH_L No
218 VFX_DUR_MIND_AFFECTING_FEAR
219 VFX_FNF_SUMMON_CELESTIAL
220 VFX_DUR_GLOBE_MINOR No
221 VFX_IMP_RESTORATION_LESSER Loot Effect?
222 VFX_IMP_RESTORATION
223 VFX_IMP_RESTORATION_GREATER
224 VFX_DUR_PROTECTION_ELEMENTS No
225 VFX_DUR_PROTECTION_GOOD_MINOR No
226 VFX_DUR_PROTECTION_GOOD_MAJOR No
227 VFX_DUR_PROTECTION_EVIL_MINOR No
228 VFX_DUR_PROTECTION_EVIL_MAJOR No
229 VFX_DUR_MAGICAL_SIGHT
230 VFX_DUR_WEB_MASS No
231 VFX_FNF_ICESTORM No
232 VFX_DUR_PARALYZED
233 VFX_IMP_MIRV_FLAME No
Cant Remove Sound 234 VFX_IMP_DESTRUCTION
235 VFX_COM_CHUNK_RED_LARGE No
236 VFX_COM_CHUNK_BONE_MEDIUM No
237 VFX_COM_BLOOD_SPARK_SMALL No
238 VFX_COM_BLOOD_SPARK_MEDIUM No
239 VFX_COM_BLOOD_SPARK_LARGE No
240 VFX_DUR_GHOSTLY_PULSE No
241 VFX_FNF_HORRID_WILTING No
242 VFX_DUR_BLINDVISION No
243 VFX_DUR_LOWLIGHTVISION
244 VFX_DUR_ULTRAVISION No
245 VFX_IMP_MIRV_ACID_ARROW
246 VFX_IMP_HARM Red Effect
247 VFX_DUR_BLIND No
248 VFX_DUR_ANTI_LIGHT_10 No
249 VFX_DUR_MAGIC_RESISTANCE No
250 VFX_IMP_MAGIC_RESISTANCE_USE No
251 VFX_IMP_GLOBE_USE No
252 VFX_IMP_WILL_SAVING_THROW_USE No
253 VFX_IMP_SPIKE_TRAP
254 VFX_IMP_SPELL_MANTLE_USE No
255 VFX_IMP_FORTITUDE_SAVING_THROW_USE No
256 VFX_IMP_REFLEX_SAVE_THROW_USE No
257 VFX_FNF_GAS_EXPLOSION_ACID No
258 VFX_FNF_GAS_EXPLOSION_EVIL No
259 VFX_FNF_GAS_EXPLOSION_NATURE No
260 VFX_FNF_GAS_EXPLOSION_FIRE No
261 VFX_FNF_GAS_EXPLOSION_GREASE
262 VFX_FNF_GAS_EXPLOSION_MIND No
263 VFX_FNF_SMOKE_PUFF No
264 VFX_IMP_PULSE_WATER No
265 VFX_IMP_PULSE_WIND No
266 VFX_IMP_PULSE_NATURE No
267 VFX_DUR_AURA_COLD No
268 VFX_DUR_AURA_FIRE No
269 VFX_DUR_AURA_POISON No
270 VFX_DUR_AURA_DISEASE No
271 VFX_DUR_AURA_ODD No
272 VFX_DUR_AURA_SILENCE No
273 VFX_DUR_AURA_HOLY No
274 VFX_DUR_AURA_UNEARTHLY No
275 VFX_DUR_AURA_FEAR No
276 VFX_DUR_AURA_NEGATIVE_ENERGY No
277 VFX_DUR_BARD_SONG
278 VFX_FNF_HOWL_MIND No
279 VFX_FNF_HOWL_ODD No
280 VFX_COM_HIT_FIRE
281 VFX_COM_HIT_FROST
282 VFX_COM_HIT_ELECTRICAL
283 VFX_COM_HIT_ACID
284 VFX_COM_HIT_SONIC
285 VFX_FNF_HOWL_WAR_CRY No
286 VFX_FNF_SCREEN_SHAKE
287 VFX_FNF_SCREEN_BUMP No
288 VFX_COM_HIT_NEGATIVE
289 VFX_COM_HIT_DIVINE
290 VFX_FNF_HOWL_WAR_CRY_FEMALE No
291 VFX_DUR_AURA_DRAGON_FEAR
292 VFX_FNF_SPELL_FAIL_HEAD No
293 VFX_FNF_SPELL_FAIL_HAND No
294 VFX_FNF_HIGHLIGHT_FLASH_WHITE No
295 VFX_DUR_GHOSTLY_PULSE_QUICK
296 VFX_COM_BLOOD_REG_WIMPY No
297 VFX_COM_BLOOD_LRG_WIMPY No
298 VFX_COM_BLOOD_CRT_WIMPY No
299 VFX_COM_BLOOD_REG_WIMPG No
300 VFX_COM_BLOOD_LRG_WIMPG No
301 VFX_COM_BLOOD_CRT_WIMPG No
302 VFX_IMP_DESTRUCTION_LOW No
303 VFX_DUR_FLAG_RED No
304 VFX_DUR_FLAG_BLUE No
305 VFX_DUR_FLAG_PURPLE No
306 VFX_DUR_FLAG_YELLOW No
307 VFX_BEAM_SILENT_LIGHTNING No
308 VFX_BEAM_SILENT_FIRE No
309 VFX_BEAM_SILENT_COLD No
310 VFX_BEAM_SILENT_HOLY No
311 VFX_BEAM_SILENT_MIND No
312 VFX_BEAM_SILENT_EVIL No
313 VFX_BEAM_SILENT_ODD No
314 VFX_DUR_BIGBYS_INTERPOSING_HAND No
315 VFX_IMP_BIGBYS_FORCEFUL_HAND
316 VFX_DUR_BIGBYS_CLENCHED_FIST No
317 VFX_DUR_BIGBYS_CRUSHING_HAND
318 VFX_DUR_BIGBYS_GRASPING_HAND
319 VFX_DUR_CALTROPS No
320 VFX_DUR_SMOKE No
321 VFX_DUR_PIXIEDUST No
322 VFX_FNF_DECK No
323 SCENE_WEIRD No
324 RESERVED No
325 RESERVED No
326 RESERVED No
327 RESERVED No
328 RESERVED No
329 RESERVED No
330 RESERVED No
331 RESERVED No
332 RESERVED No
333 RESERVED No
334 RESERVED No
335 RESERVED No
336 RESERVED No
337 RESERVED No
338 RESERVED No
339 RESERVED No
340 RESERVED No
341 RESERVED No
342 RESERVED No
343 RESERVED No
344 RESERVED No
345 RESERVED No
346 SCENE_EVARD No
347 SCENE_TOWER No
348 SCENE_TEMPLE No
349 SCENE_LAVA No
350 SCENE_LAVA No
351 VFX_DUR_PETRIFY No
352 VFX_DUR_FREEZE_ANIMATIONS
353 VFX_COM_CHUNK_STONE_SMALL No
354 VFX_COM_CHUNK_STONE_MEDIUM No
355 VFX_DUR_CUTSCENE_INVISIBILITY
356 VFX_FNF_SCREEN_SHAKE2
357 NORMAL_ARROW No
358 WELL No
359 NORMAL_DART No
360 PADDING No
361 PADDING No
362 PADDING No
363 PADDING No
364 PADDING No
365 PADDING No
366 PADDING No
367 PADDING No
368 PADDING No
369 PADDING No
370 PADDING No
371 PADDING No
372 PADDING No
373 PADDING No
374 PADDING No
375 PADDING No
376 PADDING No
377 PADDING No
378 PADDING No
379 PADDING No
380 PADDING No
381 PADDING No
382 PADDING No
383 PADDING No
384 PADDING No
385 PADDING No
386 PADDING No
387 PADDING No
388 PADDING No
389 PADDING No
390 PADDING No
391 PADDING No
392 PADDING No
393 PADDING No
394 PADDING No
395 PADDING No
396 PADDING No
397 PADDING No
398 PADDING No
399 PADDING No
400 PADDING No
401 SCENE_WATER No
402 SCENE_GRASS No
403 VFX_DUR_IOUNSTONE No
404 SCENE_FORMIAN1 No
405 SCENE_FORMIAN2 No
406 SCENE_PITTRAP No
407 VFX_IMP_TORNADO No
408 VFX_DUR_GLOW_LIGHT_BLUE
409 VFX_DUR_GLOW_PURPLE
410 VFX_DUR_GLOW_BLUE
411 VFX_DUR_GLOW_RED
412 VFX_DUR_GLOW_LIGHT_RED
413 VFX_DUR_GLOW_YELLOW
414 VFX_DUR_GLOW_LIGHT_YELLOW
415 VFX_DUR_GLOW_GREEN
416 VFX_DUR_GLOW_LIGHT_GREEN
417 VFX_DUR_GLOW_ORANGE
418 VFX_DUR_GLOW_LIGHT_ORANGE
419 VFX_DUR_GLOW_BROWN
420 VFX_DUR_GLOW_LIGHT_BROWN
421 VFX_DUR_GLOW_GREY
422 VFX_DUR_GLOW_WHITE
423 VFX_DUR_GLOW_LIGHT_PURPLE
424 VFX_DUR_GHOST_TRANSPARENT
425 VFX_DUR_GHOST_SMOKE No
426 SCENE_ICE No
427 SCENE_MFPillar No
428 SCENE_MFWaterfall No
429 SCENE_MFGroundCover No
430 SCENE_MFGroundCover No
431 SCENE_MF6 No
432 SCENE_MF7 No
433 SCENE_MF8 No
434 SCENE_MF9 No
435 SCENE_MF10 No
436 SCENE_MF11 No
437 SCENE_MF12 No
438 SCENE_MF13 No
439 SCENE_MF14 No
440 SCENE_MF15 No
441 SCENE_MF16 No
442 SCENE_ICE_CLEAR No
443 SCENE_EVIL_CASTLE_WALL No
444 VFX_BEAM_FLAME No
445 VFX_DUR_GLYPH No
446 VFX_FNF_SOUND_BURST_SILENT No
447 VFX_BEAM_DISINTEGRATE Orange/Light Yellow Beam
448 VFX_DUR_PROT_ACIDSHIELD No
449 SCENE_BUILDING No
450 SCENE_BURNED_RUBBLE No
451 SCENE_BURNING_HALF_HOUSE No
452 SCENE_RUINED_ARCH No
453 SCENE_SOLID_ARCH No
454 SCENE_BURNED_RUBBLE_2 No
455 SCENE_MARKET_1 No
456 SCENE_MARKET_2 No
457 SCENE_GAZEBO No
458 SCENE_WAGON No
459 VFX_FNF_ELECTRIC_EXPLOSION No
460 VFX_IMP_DUST_EXPLOSION
461 SCENE_SEWER_WATER No
462 VFX_IMP_PULSE_HOLY_SILENT No
463 VFX_DUR_DEATH_ARMOR
464 VFX_FNF_HELLBALL No
465 VFX_DUR_ICESKIN No
466 VFX_CONJ_MIND No
467 VFX_CONJ_FIRE No
468 VFX_DUR_BARD_SONG_SILENT No
469 VFX_IMP_PULSE_BOMB No
470 VFX_IMP_SILENCE_NO_SOUND No
471 VFX_FNF_TELEPORT_IN No
472 VFX_FNF_TELEPORT_OUT No
473 VFX_FNF_SWINGING_BLADE No
474 VFX_DUR_INFERNO No
475 VFX_FNF_DEMON_HAND No
476 VFX_DUR_STONEHOLD No
477 VFX_FNF_MYSTICAL_EXPLOSION No
Cant Remove Player Effect 478 VFX_DUR_GHOSTLY_VISAGE_NO_SOUND
479 VFX_DUR_GHOST_SMOKE_2 No
480 VFX_DUR_FLIES No
481 VFX_FNF_SUMMONDRAGON No
482 VFX_BEAM_FIRE_W No
483 VFX_BEAM_FIRE_W_SILENT No
484 VFX_BEAM_CHAIN No
485 VFX_BEAM_BLACK No
486 VFX_IMP_WALLSPIKE No
487 VFX_FNF_RUIN No
488 VFX_FNF_REVIVE_DRAGON No
489 VFX_FNF_REVIVE_DRAGON No
490 VFX_DUR_CONECOLD_HEAD No
491 VFX_COM_BLOOD_CRT_RED_HEAD No
492 VFX_COM_BLOOD_CRT_GREEN_HEAD No
493 VFX_COM_BLOOD_CRT_YELLOW_HEAD No
494 VFX_FNF_DRAGBREATHGROUND No
495 VFX_DUR_PROT_EPIC_ARMOR No
496 VFX_FNF_SUMMON_EPIC_UNDEAD
497 VFX_DUR_PROT_EPIC_ARMOR_2 No
498 VFX_DUR_INFERNO_CHEST No
499 VFX_DUR_IOUNSTONE_RED No
500 VFX_DUR_IOUNSTONE_BLUE No
501 VFX_DUR_IOUNSTONE_YELLOW No
502 VFX_DUR_IOUNSTONE_GREEN No
503 VFX_IMP_MIRV_ELECTRIC No
504 VFX_COM_CHUNK_RED_BALLISTA No
505 VFX_DUR_INFERNO_NO_SOUND No
506 SCENE_BLACK_TILE No
507 VFX_DUR_BARD_SONG_EVIL
508 VFX_DUR_UNSUPPORTED_CAGE No
509 VFX_DUR_UNSUPPORTED_ANIMAL_CAGE No
510 VFX_DUR_UNSUPPORTED_FLAME_L No
511 VFX_AOE_TEST No
512 VFX_DUR_SPELL_SHIELD
513 VFX_DUR_SPELL_SHIELD_OF_FAITH
514 VFX_DUR_SPELL_SANCTUARY
515 VFX_DUR_SPELL_CHARM_PERSON
516 VFX_DUR_SPELL_CHARM_MONSTER
517 VFX_DUR_SPELL_BURNING_HANDS
518 VFX_BEAM_SHOCKING_GRASP Electric Beam
Cant Remove Player Effect 519 VFX_DUR_SPELL_BLIND_DEAF
520 VFX_DUR_SPELL_FALSE_LIFE
521 VFX_BEAM_ABJURATION Purple Beam
522 VFX_BEAM_CONJURATION Yellow/Green Beam
523 VFX_BEAM_CURES White/Blue Beam
524 VFX_BEAM_DIVINATION Yellow/White Beam
525 VFX_BEAM_ENCHANTMENT Dark Yellow/Green Beam
526 VFX_BEAM_EVOCATION White/Red Beam
527 VFX_BEAM_ILLUSION Multicolor Beam
528 VFX_BEAM_NECROMANCY Red Beam
529 VFX_BEAM_TRANSMUTATION Orange/Light Yellow Beam
530 VFX_HIT_SPELL_ABJURATION Purple
531 VFX_HIT_SPELL_CONJURATION Yellow
532 VFX_HIT_SPELL_DIVINATION White Circle
533 VFX_HIT_SPELL_ENCHANTMENT Green Burst
534 VFX_HIT_SPELL_EVOCATION White/Orange Burst
535 VFX_HIT_SPELL_ILLUSION
536 VFX_HIT_SPELL_NECROMANCY Black/Red Burst
537 VFX_HIT_SPELL_TRANSMUTATION Gold Square Effect
538 VFX_DUR_SPELL_ACIDFOG
539 VFX_DUR_SPELL_BLESS Loot Effect?
540 VFX_DUR_SPELL_DOM_ANIMAL
541 VFX_DUR_SPELL_DOM_MONSTER
542 VFX_DUR_SPELL_DOM_PERSON
543 VFX_DUR_SPELL_FEEBLEMIND
544 VFX_DUR_SPELL_PRAYER
545 VFX_BEAM_PRISMATIC_SPRAY Rainbow Beam
546 VFX_DUR_SPELL_PRISMATIC_SPRAY
547 VFX_HIT_SPELL_SEARING_LIGHT
548 VFX_HIT_SPELL_DISPLACEMENT
549 VFX_DUR_SPELL_CAUSE_FEAR
550 VFX_HIT_SPELL_FINGER_OF_DEATH
551 VFX_HIT_SPELL_POISON
552 VFX_HIT_AOE_ABJURATION
553 VFX_HIT_AOE_CONJURATION
554 VFX_HIT_AOE_DIVINATION
555 VFX_HIT_AOE_ENCHANTMENT
556 VFX_HIT_AOE_EVOCATION
557 VFX_HIT_AOE_ILLUSION Loot Effect?
558 VFX_HIT_AOE_NECROMANCY
559 VFX_HIT_AOE_TRANSMUTATION
560 VFX_HIT_AOE_ACID
561 VFX_HIT_AOE_ELDRITCH
562 VFX_HIT_AOE_EVIL
563 VFX_HIT_AOE_FIRE
564 VFX_HIT_AOE_HOLY
565 VFX_HIT_AOE_ICE
566 VFX_HIT_AOE_LIGHTNING
567 VFX_HIT_AOE_MAGIC Loot Effect?
568 VFX_HIT_AOE_POISON
569 VFX_HIT_AOE_SONIC
570 VFX_DUR_CONE_ACID
571 VFX_DUR_CONE_ELDRITCH
572 VFX_DUR_CONE_EVIL
573 VFX_DUR_CONE_FIRE
574 VFX_DUR_CONE_HOLY
575 VFX_DUR_CONE_ICE
576 VFX_DUR_CONE_LIGHTNING
577 VFX_DUR_CONE_MAGIC
578 VFX_DUR_CONE_POISON
579 VFX_DUR_CONE_SONIC
580 VFX_HIT_SPELL_ACID
581 VFX_HIT_SPELL_ELDRITCH No
582 VFX_HIT_SPELL_EVIL
583 VFX_HIT_SPELL_FIRE
584 VFX_HIT_SPELL_HOLY
585 VFX_HIT_SPELL_ICE
586 VFX_HIT_SPELL_LIGHTNING
587 VFX_HIT_SPELL_MAGIC Loot Effect?
588 VFX_HIT_SPELL_SONIC
589 VFX_BEAM_ACID Acid Green
590 VFX_BEAM_ELDRITCH Purple
591 VFX_BEAM_EVIL Negative Black
592 VFX_BEAM_FIRE Fire Fire
593 VFX_BEAM_HOLY Divine Holy
594 VFX_BEAM_ICE Cold Ice
595 VFX_BEAM_LIGHTNING Electric Lightning
596 VFX_BEAM_MAGIC Magic Magic
597 VFX_BEAM_POISON Orange/Light Yellow Beam
598 VFX_BEAM_SONIC Sonic White/Red Beam
599 VFX_DUR_SPELL_BEAR_ENDURANCE
600 VFX_DUR_SPELL_BULL_STRENGTH
601 VFX_DUR_SPELL_CAT_GRACE
602 VFX_DUR_SPELL_EAGLE_SPLENDOR
603 VFX_DUR_SPELL_FOX_CUNNING
604 VFX_DUR_SPELL_OWL_WISDOM
605 VFX_DUR_SPELL_ENTROPIC_SHIELD
606 VFX_HIT_SPELL_SUMMON_CREATURE
607 VFX_DUR_CONE_COLORSPRAY
608 VFX_DUR_SPELL_MAGE_ARMOR
609 VFX_DUR_SPELL_AID
610 VFX_DUR_SPELL_DIVINE_FAVOR
611 VFX_DUR_SPELL_VIRTUE
612 VFX_HIT_SPELL_INFLICT_1
613 VFX_HIT_SPELL_INFLICT_2
614 VFX_HIT_SPELL_INFLICT_3
615 VFX_HIT_SPELL_INFLICT_4
616 VFX_HIT_SPELL_INFLICT_5
617 VFX_HIT_SPELL_INFLICT_6
618 VFX_DUR_SPELL_BANE
619 VFX_HIT_SPELL_ENLARGE_PERSON
620 VFX_DUR_SPELL_GLOBE_INV_GREAT
621 VFX_DUR_SPELL_GLOBE_INV_LESS
622 VFX_DUR_SPELL_PROT_ARROWS
623 VFX_DUR_SPELL_PROT_ALIGN
624 VFX_DUR_SPELL_PROT_ENERGY
625 VFX_DUR_SPELL_MIND_FOG
626 VFX_HIT_SPELL_FLAMESTRIKE
627 VFX_DUR_WINTER_WOLF_BREATH
628 VFX_DUR_SPELL_RESISTANCE
629 VFX_DUR_SPELL_AMPLIFY
630 VFX_DUR_SPELL_BLESS_WEAPON
631 VFX_DUR_SPELL_CAMOFLAGE
632 VFX_DUR_SPELL_DEATHWATCH
633 VFX_DUR_SPELL_DETECT_UNDEAD
634 VFX_DUR_SPELL_ENDURE_ELEMENTS
635 VFX_DUR_SPELL_EXPEDITIOUS_RETREAT
636 VFX_DUR_SPELL_IDENTIFY
637 VFX_DUR_SPELL_LOWLIGHT_VISION
638 VFX_DUR_SPELL_MAGIC_FANG
639 VFX_DUR_SPELL_MAGIC_WEAPON
640 VFX_DUR_SPELL_RESIST_ENERGY
641 VFX_DUR_SPELL_ULTRAVISION
642 VFX_DUR_SPELL_AURA_OF_GLORY
643 VFX_DUR_SPELL_BARKSKIN
644 VFX_DUR_SPELL_BLINDSIGHT
645 VFX_DUR_SPELL_CLARITY No
646 VFX_DUR_SPELL_DEATH_KNELL
647 VFX_DUR_SPELL_FIND_TRAPS
648 VFX_DUR_SPELL_FLAME_WEAPON
649 VFX_DUR_SPELL_GHOSTLY_VISAGE
650 VFX_DUR_SPELL_HEROISM
651 VFX_DUR_SPELL_RAGE
652 VFX_DUR_SPELL_SEE_INVISIBILITY
653 VFX_DUR_SPELL_CLAIRAUD
654 VFX_DUR_SPELL_HASTE
655 VFX_DUR_SPELL_KEEN_EDGE
656 VFX_DUR_SPELL_GOOD_CIRCLE
657 VFX_DUR_SPELL_EVIL_CIRCLE
658 VFX_DUR_SPELL_GREATER_MAGIC_FANG
659 VFX_DUR_SPELL_MAGIC_VESTMENT
660 VFX_DUR_SPELL_GREATER_MAGIC_WEAPON
661 VFX_DUR_SPELL_SPIDERSKIN
662 VFX_DUR_SPELL_WEAPON_OF_IMPACT
663 VFX_DUR_SPELL_ASSAY_RESISTANCE
664 VFX_DUR_SPELL_DEATH_WARD
665 VFX_DUR_SPELL_DIVINE_POWER
666 VFX_DUR_SPELL_HOLY_SWORD
667 VFX_DUR_SPELL_LEGEND_LORE
668 VFX_DUR_SPELL_SPELL_IMMUNITY
669 VFX_DUR_SPELL_STONESKIN
670 VFX_DUR_SPELL_WAR_CRY
671 VFX_DUR_SPELL_AWAKEN
672 VFX_DUR_SPELL_ENERGY_BUFFER
673 VFX_DUR_SPELL_ETHEREAL_VISAGE
674 VFX_DUR_SPELL_GREATER_HEROISM
675 VFX_DUR_SPELL_LESSER_MIND_BLANK
676 VFX_DUR_SPELL_OWL_INSIGHT
677 VFX_DUR_SPELL_LESSER_SPELL_MANTLE
678 VFX_DUR_SPELL_SPELL_RESISTANCE
679 VFX_DUR_SPELL_TRUE_SEEING
680 VFX_DUR_SPELL_CONTROL_UNDEAD
681 VFX_DUR_SPELL_ENERGY_IMMUNITY
682 VFX_DUR_SPELL_STONEBODY
683 VFX_DUR_SPELL_GREATER_STONESKIN
684 VFX_DUR_SPELL_TENSERS_TRANSFORM
685 VFX_DUR_SPELL_AURA_OF_VITALITY
686 VFX_DUR_SPELL_SPELL_MANTLE
687 VFX_DUR_SPELL_BLACKSTAFF
688 VFX_DUR_SPELL_IRON_BODY
689 VFX_DUR_SPELL_MIND_BLANK
690 VFX_DUR_SPELL_PREMONITION
691 VFX_DUR_SPELL_PROTECTION_FROM_SPELLS
692 VFX_DUR_SPELL_GREATER_SPELL_IMMUNITY
693 VFX_DUR_SPELL_ETHEREALNESS
694 VFX_DUR_SPELL_GREATER_SPELL_MANTLE
695 VFX_DUR_SPELL_UNDEATH_ETERNAL_FOE
696 VFX_DUR_SPELL_GOOD_AURA
697 VFX_DUR_SPELL_EVIL_AURA
698 VFX_DUR_SPELL_DISPLACEMENT
699 VFX_DUR_SPELL_VAMPIRIC_TOUCH
700 VFX_DUR_SPELL_BATTLETIDE
701 VFX_DUR_SPELL_VAMPIRIC_TOUCH_VICTIM
702 VFX_DUR_SPELL_BATTLETIDE_VICTIM
703 VFX_DUR_SPELL_DAZE
704 VFX_DUR_SPELL_DOOM
705 VFX_DUR_SPELL_RAY_ENFEEBLE
706 VFX_DUR_SPELL_TASHA_LAUGHTER
707 VFX_DUR_SPELL_HOLD_ANIMAL
708 VFX_DUR_SPELL_HOLD_PERSON
709 VFX_DUR_SPELL_SILENCE
710 VFX_DUR_SPELL_BESTOW_CURSE
711 VFX_DUR_SPELL_CONFUSION
712 VFX_DUR_SPELL_CRUSHING_DESP
713 VFX_DUR_SPELL_FEAR
714 VFX_DUR_SPELL_MAGGOT_INFESTATION
715 VFX_DUR_SPELL_INVISIBILITY_PURGE
716 VFX_DUR_SPELL_SLOW
717 VFX_DUR_SPELL_HOLD_MONSTER
718 VFX_DUR_SPELL_LESSER_SPELL_BREACH
719 VFX_DUR_SPELL_MIND_FOG_VIC
720 VFX_DUR_SPELL_SONG_OF_DISCORD
721 VFX_DUR_SPELL_FLESH_TO_STONE
722 VFX_DUR_SPELL_REPULSION
723 VFX_DUR_SPELL_GREATER_SPELL_BREACH
724 VFX_DUR_SPELL_WORD_OF_FAITH
725 VFX_DUR_SPELL_ENERGY_DRAIN
726 VFX_DUR_SPELL_CONTAGION
727 VFX_DUR_SPELL_GLYPH_WARDING
728 VFX_DUR_SPELL_MAGIC_CIRCLE
729 VFX_DUR_SPELL_CLOUDKILL
730 VFX_DUR_SPELL_INCENDIARY_CLOUD
731 VFX_DUR_SPELL_STINKING_CLOUD
732 VFX_DUR_SPELL_WEB
733 VFX_DUR_SPELL_CLOUD_BEWILDERMENT
734 VFX_DUR_SPELL_PRAYER_VIC
735 VFX_HIT_SPELL_METEOR_SWARM_SML
736 VFX_HIT_SPELL_WAIL_OF_THE_BANSHEE
737 VFX_SPELL_SHADES_DELAYED_FIREBALL
738 VFX_SPELL_SHADES_BUFF
739 VFX_SPELL_SHADES_SUMMON_CREATURE
740 VFX_FEAT_TURN_UNDEAD
741 REMOVED No
742 REMOVED No
743 REMOVED No
744 REMOVED No
745 REMOVED No
746 REMOVED No
747 REMOVED No
748 REMOVED No
749 REMOVED No
750 VFX_INVOCATION_BESHADOWED_BLOW
751 VFX_INVOCATION_BESHADOWED_CHAIN
752 VFX_INVOCATION_BESHADOWED_CHAIN2
753 VFX_INVOCATION_BESHADOWED_HIT
754 VFX_INVOCATION_BESHADOWED_RAY
755 VFX_INVOCATION_BEWITCHING_BLOW
756 VFX_INVOCATION_BEWITCHING_CHAIN
757 VFX_INVOCATION_BEWITCHING_CHAIN2
758 VFX_INVOCATION_BEWITCHING_CONE
759 VFX_INVOCATION_BEWITCHING_DOOM
760 VFX_INVOCATION_BESHADOWED_CONE
761 VFX_INVOCATION_BESHADOWED_DOOM
762 VFX_INVOCATION_BEWITCHING_HIT
763 VFX_INVOCATION_BEWITCHING_RAY
764 VFX_INVOCATION_BRIMSTONE_BLOW
765 VFX_INVOCATION_BRIMSTONE_CHAIN
766 VFX_INVOCATION_BRIMSTONE_CHAIN2
767 VFX_INVOCATION_BRIMSTONE_CONE
768 VFX_INVOCATION_BRIMSTONE_DOOM
769 VFX_INVOCATION_BRIMSTONE_HIT No
770 VFX_INVOCATION_BRIMSTONE_RAY
771 VFX_INVOCATION_DRAINING_BLOW
772 VFX_INVOCATION_DRAINING_CHAIN
773 VFX_INVOCATION_DRAINING_CHAIN2
774 VFX_INVOCATION_DRAINING_CONE
775 VFX_INVOCATION_DRAINING_DOOM
776 VFX_INVOCATION_DRAINING_HIT No
777 VFX_INVOCATION_DRAINING_RAY
778 VFX_INVOCATION_ELDRITCH_AOE
779 VFX_INVOCATION_ELDRITCH_CHAIN
780 VFX_INVOCATION_ELDRITCH_CHAIN2
781 VFX_INVOCATION_ELDRITCH_CONE
782 VFX_INVOCATION_ELDRITCH_HIT No
783 VFX_INVOCATION_ELDRITCH_RAY
784 VFX_INVOCATION_ELDRITCH_TRAVEL
785 VFX_INVOCATION_FRIGHTFUL_BLOW
786 VFX_INVOCATION_FRIGHTFUL_CHAIN
787 VFX_INVOCATION_FRIGHTFUL_CHAIN2
788 VFX_INVOCATION_FRIGHTFUL_CONE
789 VFX_INVOCATION_FRIGHTFUL_DOOM
790 VFX_INVOCATION_FRIGHTFUL_HIT No
791 VFX_INVOCATION_FRIGHTFUL_RAY
792 VFX_INVOCATION_HELLRIME_BLOW
793 VFX_INVOCATION_HELLRIME_CHAIN
794 VFX_INVOCATION_HELLRIME_CHAIN2
795 VFX_INVOCATION_HELLRIME_CONE
796 VFX_INVOCATION_HELLRIME_DOOM
797 VFX_INVOCATION_HELLRIME_HIT
798 VFX_INVOCATION_HELLRIME_RAY
799 VFX_INVOCATION_HIDEOUS_BLOW
800 VFX_INVOCATION_HIDEOUS_CHAIN No
801 VFX_INVOCATION_HIDEOUS_CHAIN2
802 PADDING No
803 VFX_INVOCATION_HIDEOUS_CONE
804 VFX_INVOCATION_HIDEOUS_DOOM No
805 VFX_INVOCATION_HIDEOUS_HIT No
806 VFX_INVOCATION_HIDEOUS_RAY No
807 VFX_INVOCATION_NOXIOUS_BLOW No
808 VFX_INVOCATION_NOXIOUS_CHAIN
809 VFX_INVOCATION_NOXIOUS_CHAIN2
810 VFX_INVOCATION_NOXIOUS_CONE
811 VFX_INVOCATION_NOXIOUS_DOOM
812 VFX_INVOCATION_NOXIOUS_HIT No
813 VFX_INVOCATION_NOXIOUS_RAY
814 VFX_INVOCATION_UTTERDARK_BLOW
815 VFX_INVOCATION_UTTERDARK_CHAIN
816 VFX_INVOCATION_UTTERDARK_CHAIN2
817 VFX_INVOCATION_UTTERDARK_CONE
818 VFX_INVOCATION_UTTERDARK_DOOM
819 VFX_INVOCATION_UTTERDARK_HIT
820 VFX_INVOCATION_UTTERDARK_RAY
821 VFX_INVOCATION_VITRIOLIC_BLOW
822 VFX_INVOCATION_VITRIOLIC_CHAIN
823 VFX_INVOCATION_VITRIOLIC_CHAIN2
824 VFX_INVOCATION_VITRIOLIC_CONE
825 VFX_INVOCATION_VITRIOLIC_DOOM
826 VFX_INVOCATION_VITRIOLIC_HIT
827 VFX_INVOCATION_VITRIOLIC_RAY
828 VFX_DUR_GREASE
829 VFX_DUR_STUN
830 VFX_COM_BLOOD_REG_BLACK
831 VFX_COM_BLOOD_REG_DUST
832 VFX_HIT_SPELL_BALAGARN_IRON_HORN
833 VFX_INVOCATION_WORD_OF_CHANGING
834 VFX_DUR_AOE_CREEPING_DOOM
835 VFX_DUR_POLYMORPH
836 VFX_DUR_STORM_VENGEANCE
837 VFX_HIT_BIGBYS_CLENCHED_FIST
838 VFX_HIT_CURE_AOE
839 VFX_HIT_TURN_UNDEAD
840 VFX_PER_AOE_TENACIOUS
841 VFX_DUR_GATE
842 VFX_CAST_BARD_INS
843 VFX_CAST_BARD_SONG
844 VFX_HIT_BARD_COUNTERSONG
845 VFX_HIT_BARD_HAVEN_SONG
846 VFX_HIT_BARD_INS_COMPETENCE
847 VFX_HIT_BARD_INS_COURAGE
848 VFX_HIT_BARD_INS_DEFENSE
849 VFX_HIT_BARD_INS_HEROICS
850 VFX_HIT_BARD_INS_JARRING
851 VFX_HIT_BARD_INS_LEGION
852 VFX_HIT_BARD_INS_REGENERATION
853 VFX_HIT_BARD_INS_SLOWING
854 VFX_HIT_BARD_INS_TOUGHNESS
855 VFX_DUR_BARD_SONG_IRONSKIN
856 VFX_HIT_BARD_SONG_FREEDOM
857 VFX_DUR_INVOCATION_DARK_ONES_LUCK
858 VFX_DUR_INVOCATION_LEAPS_BOUNDS
859 VFX_DUR_INVOCATION_BEGUILE_INFLUENCE
860 VFX_HIT_SPELL_METEOR_SWARM_LRG
861 VFX_DUR_INVOCATION_RETRIBUTIVE_INVISIBILITY
862 VFX_DUR_TAUNT
863 VFX_DUR_NAUSEA No
864 VFX_DUR_SICKENED
865 VFX_DUR_CURSESONG
866 VFX_DUR_SLEEP
867 VFX_HIT_BARD_CLOUDMIND
868 VFX_DUR_GHAST_STENCH
869 VFX_HIT_DROWN
870 VFX_BEAM_GREEN_DRAGON_ACID
871 VFX_CONE_RED_DRAGON_FIRE
872 VFX_DUR_SPELL_MIRROR_IMAGE_1
873 VFX_CONE_ACID_BREATH
874 VFX_AURA_BLADE_BARRIER
875 VFX_SPELL_HIT_EARTHQUAKE
876 VFX_DUR_SPELL_MIRROR_IMAGE_SELF
877 VFX_DUR_SPELL_CREEPING_DOOM
878 VFX_DUR_INVOCATION_TENACIOUS_PLAGUE
879 VFX_DUR_SPELL_INVISIBILITY_SPHERE
880 VFX_DUR_ITEM_CHOKING_POWDER
881 VFX_DUR_CREATURE_AIR_ELEMENTAL
882 VFX_DUR_RUBUKE_UNDEAD No
883 VFX_DUR_REGENERATE
884 VFX_AOE_WEB_OF_PURITY
885 VFX_HIT_CRADLE_OF_RIME No
886 VFX_AOE_CRADLE_OF_RIME
887 VFX_DUR_SHADOW_CLOAK
888 VFX_AOE_SHADOW_PLAGUE
889 VFX_DUR_SHADOW_PLAGUE
890 VFX_HIT_AURORA_CHAIN
891 VFX_DUR_AURORA_CHAIN
892 VFX_HIT_CLEANSING_NOVA
893 VFX_DUR_SHINING_SHIELD
894 VFX_DUR_FIRE
895 VFX_CREATURE_ABILITY_DUR_MINDFLAYER
896 VFX_FNF_CRAFT_SELF Loot Effect?
897 VFX_FNF_CRAFT_ALCHEMY
898 VFX_FNF_CRAFT_BLACKSMITH
899 VFX_FNF_CRAFT_MAGIC
900 VFX_BEAM_WEB_OF_PURITY Rainbow
901 VFX_DUR_FIREBALL
902 VFX_DUR_WAUKEEN_HALO
903 VFX_DUR_SOOTHING_LIGHT
904 VFX_DUR_SPELL_MELFS_ACID_ARROW
905 VFX_HIT_SPELL_METEOR_SWARM
906 VFX_DUR_FEAT_SACRED_VENGEANCE
907 VFX_DUR_FEAT_DIVINE_RESISTANCE
908 VFX_SOUND_WEB Sound Only
909 VFX_SOUND_BLADE Sound Only
910 VFX_SOUND_ENTANGLE Sound Only
911 VFX_SOUND_FIRE Sound Only
912 VFX_SOUND_SPIKE Sound Only
913 VFX_SOUND_TENTACLE
914 VFX_DUR_FEAT_FIENDISH_RES
915 VFX_SPELL_DUR_CALL_LIGHTNING
916 VFX_SPELL_HIT_CALL_LIGHTNING
917 PADDING
918 PADDING
919 PADDING
920 PADDING
921 PADDING
922 PADDING
923 PADDING
924 PADDING
925 PADDING
926 PADDING
927 PADDING
928 PADDING
929 PADDING
930 PADDING
931 PADDING
932 PADDING
933 PADDING
934 PADDING
935 PADDING
936 PADDING
937 PADDING
938 PADDING
939 PADDING
940 PADDING
941 PADDING
942 PADDING
943 PADDING
944 PADDING
945 PADDING
946 PADDING
947 PADDING
948 PADDING
949 PADDING
950 PADDING
951 PADDING
952 PADDING
953 PADDING
954 PADDING
955 PADDING
956 PADDING
957 PADDING
958 PADDING
959 PADDING
960 PADDING
961 PADDING
962 PADDING
963 PADDING
964 PADDING
965 PADDING
966 PADDING
967 PADDING
968 PADDING
969 PADDING
970 PADDING
971 PADDING
972 PADDING
973 PADDING
974 PADDING
975 PADDING
976 PADDING
977 PADDING
978 PADDING
979 PADDING
980 PADDING
981 PADDING
982 PADDING
983 PADDING
984 PADDING
985 PADDING
986 PADDING
987 PADDING
988 PADDING
989 PADDING
990 PADDING
991 PADDING
992 PADDING
993 PADDING
994 PADDING
995 PADDING
996 PADDING
997 PADDING
998 PADDING
I got it working using the EffectNWN2SpecialEffectFile function.
I am very familiar with NWN code and the toolset but I have only been into the NWN2 toolset for 4 or 5 days now. I figured it was something like this.
Thanks for the help.
// Plays visual effects for oPC when an item is upgraded.
void PlayEffects(object oPC);
void PlayEffects(object oPC)
{
//effect eEffect1 = EffectVisualEffect(896); //896 VFX_FNF_CRAFT_SELF
//effect eEffect2 = EffectVisualEffect(587); //587 VFX_HIT_SPELL_MAGIC
effect eEffect1 = EffectNWN2SpecialEffectFile("fx_craft_self.sef", oPC); //896 VFX_FNF_CRAFT_SELF
effect eEffect2 = EffectNWN2SpecialEffectFile("sp_magic_hit.sef", oPC); //587 VFX_HIT_SPELL_MAGIC
ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect1, oPC);
DelayCommand(0.4, ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect2, oPC));
AssignCommand(GetModule(), SpeakString("PlayEffects Fires", TALKVOLUME_SHOUT));
AssignCommand(GetModule(), SpeakString("oPC: " + GetName(oPC), TALKVOLUME_SHOUT));
}
2 Likes
andgalf
November 19, 2022, 4:33pm
8
This is maybe not that important, and doesn’t have that much to do with what you’re trying here, but I just wanted to point out that when you write code like this you don’t need to do this:
void PlayEffects(object oPC);
void PlayEffects(object oPC)
{
//code stuff
}
It’s enough that you do this:
void PlayEffects(object oPC)
{
//code stuff
}
However, if you have the “content” of the function (the main code that is) at the end of the script with the void main()
in between, it might be necessary, but if they are after each other, like in your script, it’s redundant.
I noticed that it didn’t display the description in the bottom window of the script editor like NWN did. I figured it would work the same but I am still learning.
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@kevL_s
Ah, OK, I guess that source may be incorrect then? (EDIT: A misunderstanding. The list is correct, but I had not explained its purpose very well. )
I.e. The VFX “sef” does not work with the EffectVisualEffect function (as the OP originally had it), but will with the EffectNWN2SpecialEffectFile function, as later discovered.
Well that would suggest it should work then … I’ll take a closer look and post back unless its sorted by then.
@4BOLTMAIN
Ah, I just spotted this, which confirms what I was trying to say about the function being used was not able to fire that effect. That list I have linked to helps you to determine when and when you can or cannot use the EffectVisualEffect function . You have to use the sef function to make it work instead.
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