I’ve searched through Google and even these forums for anything pertaining to the NWN2 rest system and can’t find anything to give me a good idea of where to go. I did find ColorsFade’s guide to setting up the MotB rest system, but after following it I couldn’t get it to work. Now when I hit the R key my party kneels for a second, then stands back up. No change in the GUI, and no option to wait versus rest, etc. The party does have a rested effect though, as spells were replenished, but this wasn’t what was supposed to happen.
That’s neither here nor there though, I guess. I just want to be able to place triggers that allow the party to rest if they’re near a campfire or any kind of heat source (lots of snow and no shelter in most areas). But my attempts to use variables fell apart when I saw there were no real functions to check to see if a player is in the right area in order to then “allow rest”. I see only five functions related to resting and none of them do what I want. But I’m not a scripter and I’ve only learned what I have learned by modding these NWN games. So there’s probably a more creative way to get what I want. I just can’t figure it out. Any suggestions?
I’ve been through the “gui_rest” and “k_mod_load” and “k_player_rest” scripts and can’t make heads or tails of what to change in them. Lastly, my module currently uses the default “resting” gui after you hit R and you can rest as often as you like, wherever you like, with no repercussions. I don’t know where to go to tweak this behavior, but my guess is it’s one of those scripts I listed above.
Thanks for your help!