Paladin half-celestial companion question

In the module I’m currently working on there is a half-celestial paladin companion that joins the party about midway into the game. What I noticed now when playtesting a battle trying to balance the difficulty, is that this companion seems a bit too powerful. Above all it seems that the summon planetar spell feat caused the battle to be pretty easy when having this companion in the party, compared to having other companions.
So, I guess my question is, is there anywhere around this? I guess I could make him a level lower than the rest of the party, but I believe the game will level him up in that case, since I think that’s how things are set up.

When trying to investigate more, it seems that Kaelyn the dove was also a half-celestial, but she was a cleric. It’s been ages since I played MotB so I don’t remember. Anyway…any thoughts?

So, I tried removing the feat which made it better, but since he apparently also has the racial spell Word of faith, and most of the enemies are of level 4, he killed three or four of them instantly (all the companions are about level 6). Maybe I need to remove that too then. Didn’t realize half-celestials were this powerful. I still don’t want to remove too much…

EDIT: Removed Word of faith too. I think it’s better now. The half celestial still has some really powerful racial feats left.

I changed the summon planatar to match the character level.

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This implies the half-celestial’s have an ECL +4 (I didn’t think plus 4 existed).

So basically, if your companions are all level 6 and you create a half-celestial that is also level 6, it’s actually way more powerful than everyone else (i think)? -like the equivalent of level 10 by comparison.
Even still, I don’t ever recall Paladin’s getting access to such powerful abilities and certainly not at low to mid levels. Word of Faith (if i recall correctly), is basically the clerics equivalent of Wail of the banshee… overkill at level 6!

When the companion joins the party you can use the reset level by xp, give them a low amount of xp and don’t use the use xp mods to lower their level but… That will now lower the party average level and they will all get more xp per kill, at lower level they’ll catch up faster.

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Thank you for all the answers!

Ok, I don’t know how to do that. Maybe it’s easy or hard. Maybe it involves scripting?

Yes, I think so too. Can anyone confirm that?

No, it’s not a paladin ability. Everything has to do with the companion being a half-celestial, if I understand correctly.

I’m not too fond of that idea, actually.

Maybe I’ll strip the character of many of the abilities:
bonuses

I think I’ll change him to something like this:


bonuses2

Yes it involve scripting you need to rework the spells, and the summoned planetar.

If your human companion are lvl 6 your Half-celestial should be at lvl 2 if he should be at the same “XP” as them.

Half celestial is super strong for a lvl 1 and 2 party, then until lvl 7 or 8 it’s very weak beceause it’s way behind in Hid-Dice, then it start to catch up in power and then completly overpower the other races.

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Ok, then I won’t attempt it.

I’m not following you here. He’s superstrong if he’s level 1 or 2, but then very weak until level 7-8, and then superstrong again? I’m confused.

when you start the game everyone is lvl 1.

He is then super strong next to any other lvl 1, he has “twice the stats” and some super powerfull racial ability.

When the party reach lvl 5 he is still lvl1 So at that point he is super weak, beceause he still has 1 hit dice, when the others have 5, and way more powerfull spells than him for casters classes.

Then he start to lvl up. and when he reach lvl 7/8 he start to catch in power to the others which are 4 lvl above. and if he lvl further he finish to be way above beceause of his monsters superior stats.

The more you lvl, the less the difference with the “hit dice” makes a difference.

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Ok, I think I understand better now.

This is tricky. Not sure how I am to modify everything, but as everyone starts at level 6, I understand now that he can’t be at level 6 too. I checked ingame and noticed that it looked very odd with him having to reach many more thousands of points to reach level 7 than the others, so that explains things a bit. Maybe I’ll make him level 3-4 instead so that he’s not too weak at the start…hmmm…

EDIT: I think I’ll make him level 4 and increase his hitpoints to it matches the other companions’ hitpoints better. Uughh, I hate this system. But I’m not a big fan of the D&D system in general, but since the game is based on that, I guess I have little choice.

Ok, so this will happen weather I like it or not. Sigh.

If you have 4 that are level six that’s an average level of 6 if you have three level 6 and one that’s level 4 that’s an average of 5.5 so it’s not that much difference but drop him to level 1 or 2 and you’ve now got an average of 4.75 or 5 and if you see xp going wild then just drop the creatures challenge rating.

But if the companion is optional then people that take him along will get more xp and by changing the challenge rating you’ll penalise everybody without him.

Damned if you do damned if you don’t !

ps. I quite liked the way it does this with xp as I threw in a level 2 companion and if she stayed standing in a fight you got more xp which I thought was fair.

pps aasimar him and pretend he’s celestial

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Mmm, maybe that’s the way to go, actually. I’ll try that.

Yes, he’s optional. Kind of. You must recruit him, but you don’t have to have him in your party. There are 8 companions in total, but only 3 in your party at (almost) all times.

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If the companion only joins the party for a short or specific period of time and doesn’t stay with them long term, you could just make the companion level 2 and increase it’s HP by 4d6 or some such? Then it should fit in fine.

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@tfunke - It’s not like that. About half-way into the module he joins the party and stays 'till the end.

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So make it an Aasimar and change the body to half-celestial?

The body/appearance is already an aasimar, actually.

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Celestial… Aasimar… Aasimar that wants to be a Celestial… Celestial trapped in an Aasimar body… Who are we to assign races ? It is up to the individual and I noticed that there’s been quite a lot of assumption that this race fluid non binary beautiful creature is being referred to as he… This has to stop now :crazy_face:

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