Companions:
Carcarin, the human wizard. This is the same Carcarin from Path of Evil 1. When Tan disappears, she swiftly figures out what he must have gone to the planes using the planar inn. She follows him and closes down the portal using her skills so no one else can follow, as the Crownbearer (the PoE1 pc) might send people after them for deserting. With the aid of her magic she quickly tracks Tan down and offers to aid him in exchange for his aid in getting answers from and dealing with Opehexh, the demon that’s been torturing her since her childhood.
companion sidequest: find and get answers from Opehexh.
Aymaq, a githyanki former knight of the Lich Queen. He is a fighter/blackguard. He believes the githyanki reliance on the Lich-Queen, and her policy of destroying any gith that get too powerful, are holding the race back. In other words, he’s not good, he just believes how the Lich-Queen is evil is holding the gith back from their true power. He abandoned gith society and went rogue before reaching the power level that draw’s the Lich-Queen’s attention (in sourcebooks, level 12). He is now well above that level. He comes to the aid of other outcast gith, as he believes the race’s future must be with them.
companion sidequest: a rogue gith outpost sends a representative requesting his aid, the Lich Queen has discovered the location of the outpost and is sending gith warships and one of her black dragons to destroy it. The party arrives via their planarship mid-assault. Party would have to board and seize control of at least one enemy ship by taking it’s helm.
Serer Misk: the Shadow Thief Guildmaster of Crimmor: human male thief. His name wasn’t revealed in Crimmor, and the name he gives is likely an alias anyway. What? How did he survive the events of Crimmor? He told you (the Crimmor PC) he had a plan… Kelemvor is not exactly pleased about that. Both him and Zharydhai hunt down the PC while under Geas to kill the pc, but what are the terms of a Geas to a master of the fine print in the contracts of Crimman commerce? He wants to get back to the Prime, but the terms of the Geas prevent him from doing so immediately.
companion sidequest: Kelemvor sends an Inevitable (Inevitable | Forgotten Realms Wiki | Fandom) after him.
Shivari, female cleric of Oghma: Meets the PC during the main questline as they investigate thefts from the temple of Oghma. Joins in order to hunt down the thieves, which are known to be illithid at this point.
companion sidequest: wants to locate the base of the Gorsedd Primrose, a powerful druidic circle thought to reside somewhere on Yggdrasil. The location of their base is information (which is important to Oghma and his priests), and information is valuable.
Party sidequests:
Court of the Godslayers: A group of powerful Athar calling themselves the Godslayers have taken it upon themselves to actually kill a god. The Athar themselves have disavowed this group, feeling that another god would just step in to take over from the dead god, and that while the Godslayers have been disavowed, the whole thing attracts unwanted attention from the god and it’s followers.
The Divinity Leech: Several groups want you to look into the activities of a man named Ghyris Vast, who has set up shop on the body of a dead god in the astral plane and is building something he called the Divinity Leech, a machine which will be used to siphon the remaining life energy of the dead god. He claims this energy will let him do all sorts of things. Apparently the Divinity Leech is near completion. He is expected to have hired plenty of guards and be well guarded to make sure no one interferes with his completing the Leech. Does the Divinity Leech actually work? That’s something for the player to determine.
College of the Gramarie: The college is devoted to the science of the arcane. The Department Heads of the Departments of Geoccultism and Yggdratecture are missing, though not believed to have left the College. The party is hired to find them. Turns out they looked into something they shouldn’t have, and it looked back, transporting them to a demi-plane. How to access this demi-plane, and then how to get out, and how to deal with whatever did this to them, if it can even be dealt with? You’re going to need a chocolate quasit for this one (since it’s a plot mcguffin here and callback to Planescape Torment). The College is taken from the following forum: Fanciful Science: Gramarie, Grafting, and Graphemes
Main quests:
Sigil : Goods Cache
Other than your quest for vengeance, the starting quest for the campaign, allowing the player to get some level appropriate gear without needing to determine what class the player chose: You had a cache of items prepared and hidden away in Sigil case one of your previous assassinations (during your time as a babau) went bad. Due to the fall of Maulalanth and your subsequent capture and torture, it was never used. If it’s still there and you can find it, it may still be available. The items were forged from Abyssal chaos and may not be in the form they were placed in, but even if they are nothing you can use directly now, they could be sold for funds.
Xug’droruth: Price of Entry:
The party is tasked with killing some placeholder creature elsewhere on the map in order to be granted entry to the prison.
Sigil : Illthids of Undersigil:
The party is tasked with locating and eliminating a group of illithid making a base in Undersigil
Wilderchasm: A Unicorn’s Aid
The demon Thothsarun has holed up inside a temple in the village of Wilderchasm in Arborea. The entrance to the temple is magically blocked by the corruption of the waters in and around the temple, preventing entry. Two devas guard the outside entrance, preventing those inside from leaving. The devas have asked you to recruit a unicorn from the forest to the north of Wilderchasm to purify the waters before they will open the temple entrance and allow you to confront Thothsarun. Unicorns naturally detect evil, and you’re clearly evil, so the problem will be getting to unicorn to do this willingly.
Find a Holy Avenger to use in crafting the planar killing weapon Tan needs: One of the late-game quests. This requires travelling to the Gateway to the Afterworld, a temple complex of the power Osiris. Seems to be some ritual going on at the Gateway to the Afterworld though. Seem to be a lot of higher ups there, and I doubt a power is going to be fond of visitors come to mess things up and take someone’s blade, so expect them to know why you’re there. (The exact deity/temple was subject to change if I couldn’t figure out some way to make a quasi-egyptian themed area)
NPCs:
Parakk the Ratcatcher: a heavily tattood githzerai who serves The Us. He serves as their liaison with the rest of the world. He’s not particularly bright, but he is obedient. (npc taken from the Faces of Sigil sourcebook)
The Us: one of, if not the largest, collective of cranium rats in Sigil. With over a hundred and ten members, The Us has near godlike intelligence which is combines with cranium rats ability to get just about anywhere in Sigil, giving it a vast knowledgebase that the player hopes to tap. (npc taken from the Faces of Sigil sourcebook)
Anaana: the pilot of the planarship, Anaana is an insane aboleth that resides in the milky liquid filled structure in the middle of the ship (since there’s no aboleth model, Anaana lives in the depths of the liquid and can’t be seen, sort of like the aliens in Arrival). By insane I mean not actively hostile, and seemingly helpful, so insane by aboleth standards. Anaana has spent the century or so since the planarship crashed into Sigil contentedly exploring ancestral memories and occasionally mind controlling some unfortunate to enter the ship and be a meal.
Samroenne the Deva: She has supplied weapons to Opehexh (see Carcarin) and his demons for use in the Blood War for hundreds of years, and behind his back to devils as well. Samroenne and Opehexh made a bet on several humans around the planes regarding the conundrum of humanity, one of those human’s being Carcarin’s father. When Carcarin’s father died and they couldn’t locate him in the Fugue before passing to his final plane, Samroenne and Opehexh decided to pass the bet down to her. Both sides cheated on the bet, Opehexh openly harming Carcarin, Samroenne in disguise helping her.
Pound of Flesh: a demon and reviewer of Sigil’s eating establishments whose palate is so refined he can tell a great detail about a person’s past, all it costs is a pound of flesh. A pound of flesh that Pound of Flesh must eat directly off the participant. At least he is quite polite about it, even to the point of offering the participant a potion to heal the wounds (the scarring is horrific and permanent however). Pound of Flesh appears in both Carcarin’s sidequest, and in the main quest. In the main quest he would be paid to eat the freshly dead body of one of Tan’s tormentors, permanently killing them (this method of permakilling a demon not on it’s own plane was taken from a sourcebook).
Dean Sutsk, head of the college of Arcanodynamics at the College of the Grammerie. Hires the player to locate the missing Heads of the Departments of Geoccultism and Yggdratecture.
The grafter: unnamed bladerager troll selling black market flesh grafting out of his shop in the Fear To Tread section of Sigil, which would grant permanent bonuses.
Corfiz Kubati: gnomish wanna-be astronaut. He’s built a rocket with the aim of being the first to reach the outside of the Sigil torus. He needs help finishing the rocket, namely acquiring some pyrohydra heads to use as the rocket thrusters. And he’ll need a crew for the rocket once it’s done, but don’t worry, it’s totally safe, Corfiz will be going on the rocket himself with the crew.
Did I mention Corfiz is a gnome?
Honul, first among our circle. leader of the myconids in the Sigil torus heat exhaust chambers: The myconid give offerings for those above in return for the night soil (aka humanoid bodywaste) that is dumped down upon them by those in the pipes above. A recent night soil deposit proved to be bad spores, causing some myconids to leave the myconid circle and become hostile. Now the myconids are unable to trade, as the group that left now control Pipe To Above.
npc druid: I’m not sure I gave her a name. She wants to hire the party to sabotage the Great Foundry, believing that “Sigil is the pistil of the flower of the multiverse. The hub of the Great Wheel in more planar terms. Instead of struggling to breathe the air and drink the water, life should be vibrant here, life could be vibrant here.”
Kobin Nitsk: Secretary of the College of the Grammarie, and former Assistant to the Great Foundry Supervisor, in charge of maintenance. Former, he has come to agree with the npc druid regarding the Foundry.
Ghyris Vast: the builder of the Divinity Leech. (npc taken from sourcebook)
The Dead God: Their body is being drilled into by the Divinity Leech. They speak with the party if the party enters their body, having a philosophical conversation, and have a series of challenges for the player if the player is confrontational. These challenges take place on a map of the chakras of the dead god, with each challenge being themed to one of the chakras. This was not fleshed out beyond setting up some themed creatures to represent each chakra. The dead god’s identity, background, powers, etc were not decided on, though the chakra idea suggests they were from a religion believing in that. The dead god would continue their conversation with the player as the player defeated their challenges. The idea was that the player, being evil, would likely decide to take some of this power for themselves, and get some permanent buffs out of it. The dead god was fatalistic about it’s fate, being already dead.
Akhkum: one of Tan’s torturers, living on the Upper Planes and pretending to have become reformed.
Ralrakir: one of Tan’s torturers, currently running a gang in the Fear To Tread section of Sigil.
Thothsarun: one of Tan’s torturers and currently headmaster of a prison on Tan’s homeplane.