Howdy,
Long story short, the PC drops items in the inventory onto the ground when unequipping held weapons, even if there are still inventory slots open.
The Problem:
“A player may not know their items are on the ground.” (Zhjaeve, DR 1374)
Not game braking. Just have to remember to pick the item(s) back up after the cutscene. Afterall, the PC walks to The Scar under duress and sits down, the Silver Sword is reformed, then, battle. That’s a lot of distraction.
When:
Act III, in West Harbor, while walking toward “The Scar”, when entering the trigger that starts the cutscene to reform the Silver Sword.
What happens:
*The cut scene starts, the PC animation for digging in inventory can be seen, then, you can hear and see the inventory bag hitting the ground.
*After the cutscene has ended, the items in an inventory bag (body bag) can be seen and accessed on the ground where the PC was standing during the beginning of the cutscene.
*The PC inventory shows the first one or two items missing, depending on how many weapons the PC is carrying and how many spaces there are in the first pouch of Inventory.
Info:
3000_Neverwinter_A3.mod
3052_westharbor (area)
Possible script: 3052a_cut_scar
Possible conversation: 3052_cut_scar
Pertinent Info:
* “Override” folder = Empty. Also occurs if using LCountach’s “Big Bag Inventory” v1.00 (One of the top five mods)
*Running the game from “nwn2main.exe” or “NWLauncher.exe” (NWN2 Client Extension)
The Save:
000366 - A3 WH B4 Scar.zip
A few test results:
DUAL WIELDING
Item bag produced:
*Play State-Inventory sorted, first 104 inventory slots have items, last 24 inventory slots are empty (slots 105-28).
Results: Equipped weapons are in inventory slots 105 and 106. Item in first inventory slot is placed on ground. Silver Shard slots are empty.
*First 3 slots emptied after inventory sorted (no Silver Shards in first pouch (not in inventory slots 1-24)).
Results: Equipped weapons are in inventory slots 1 and 2. One inventory item is placed on the ground).
*First 4 slots emptied after inventory sorted (no Silver Shards in first pouch (first 32 inventory slots)). Two Silver Shards in inventory slots 97 and 98. Inventory slots 105-128 are empty.
Results: Equipped weapons are now in inventory slots 1 and 2. Slots 3-5 are empty. One item is placed on ground. Slots 97 and 98 are empty. Slots 105-128 are empty.
Item bag not placed on the ground:
*First 3 slots emptied, all seven Silver Shards are placed within inventory slots 4-32 (Silver shards are in slots 4-10), last 24 inventory slots are empty (105-128).
Results: Equipped weapons are in inventory slots 1 and 2. Silver Shard inventory slots are empty.
*First 4 slots emptied after inventory sorted, Silver Shards in slots 86, 88, 91-95 (none in first pouch (first 32 slots)), no items in last 32 slots (97-105).
Results: Equipped weapons are now in slots 1 and 2 of of inventory. Slots 3 and 4 are empty. Silver Shard slots are empty.
ONE WEAPON WIELDING
Item Bag Produced:
*Play State-Inventory sorted, first 105 inventory slots have items, Silver Shards are in slots 86, 88, 91-95, last 23 inventory slots are empty (slots 106-28).
Results: Equipped weapon is in inventory slots 106 and 106. Slot 1 is empty. Item is on the ground (taken from slot 1). Silver Shard slots are empty.
*First 2 slots emptied after inventory sorted (no Silver Shards in first pouch (not in inventory slots 1-24)).
Results: Equipped weapon is in inventory slot 1. Slots 2 and 3 are empty. One inventory item is placed on the ground.
~ Maybe it’s just me