Update
Guys, I’ve noticed the dust cloud has the tendency to always travel towards negative X (look at it from above). Same happens to vanilla placeables.
Couldn’t fix that in-emitter, so I duplicated and mirrored it instead, with birthrate cut by half to compensate. Seems to work, so an update is below:
nwsh_chunkywood_update.zip (19.8 KB)
There is also something extra in this package - click to learn more.
I’ve noticed the dust cloud makes a good smoke cloud VFX, way better than vanilla VFX_DUR_SMOKE
. So I extracted it to standalone model and made a DURATION_TYPE_TEMPORARY
VFX from it.
Here’s how it looks in-game (again, crappy gif):
You’ll find instructions in the script files inside the archive. It is also rather easy to tweak if you need to fill a whole area with smoke or something.
Have fun,
-NWSH