The poll asks what we prefer, as individuals. So, I prefer a game that has me pay attention to the details, including making damn sure I can see if I’m gonna take my human arse down into the dark places and explore. If it’s a single player module, anyone can spawn a torch anytime they want to, so to me it’s whether a person wants to ‘play as the author intended’, or do their own thing. Too often, people can see anything short of direct progress on the storyline, or simply combat, or whatever single element or elements of the game they enjoy, as a tedious chore that distracts from their enjoyment. To that, all I can say is that not everyone’s gonna like every DM’s style of play, and I view NWN (and other cRPGs) much the same way. If I don’t enjoy it, I don’t play it, or I tweak it to work the way I want.
I think it’s tedious if the torch runs out too quickly, and it’s costly or hard to get hands on. I agree with others on preferring a lantern, but lanterns and oil cost more up front.
My personal likes include that a torch ought to:
Be easily made by anyone with rags and a stick or bone.
Cost 1 gp for 5 of them.
Go out if you drop it.
Burn out after 20 minutes.
Make it impossible to hide in the dark.
Make it possible to light other flammable objects from a lit torch.
Require a flint and steel to light.
Lanterns need oil, and more rarely, wicks replaced. They stay lit when you set them down. Probably have a flint/steel lighter attached. Can’t easily light anything from them. Cost more. Last longer. Cast bigger light.