I use LETO to de-level my character but keep note of what final count of attributes, skills and feats is at each “cycle,” so that once I re-start the same character at level 1 he already has all the attribute points, skill points and feats he had at level 40, which allows him to keep growing past that point. It’s not as overpowered as you may think due to hp loss by de-leveling, but it certainly makes things less problematic, and is absolutely great for skill-check in convos and equipping any kind of gear. As for why I play, it’s always for the storyline and characters. I’m not the kind of gamer who is all about “challenge.” I like my games as I like my women: Easy. There is still a chance I will die in any module due to hp loss at leveling, or by adjusting the difficulty. I’m presently in the 6th cycle of getting to level 40 and then de-leveling, and I still get whacked every now and then. Ah, the xp thing is a very interesting question! For one, I modify every single module I play, whether it’s new or part of my collection, to include my own aesthetic and functionality hak packs. If the module has no henchmen I quickly build two, a rogue and a cleric. I remove any stripping or deleveling script routines (as I previously said, I don’t care for authors limiting my gameplay in ANY way). Finally, one of the mods I use, Lilith, allows you to change a plethora of in-module options, XP scaling included, which I always set so as to get 10 xp per kill at minimum. You know how having henchmen cuts your XP earnings? To hell with it, I simply adjust so I always get at least 10 XP! As for roleplaying, it’s actually pretty easy to justify. You see, about 80% or more of storylines have the character be the son of a god, a king, having amnesia, or being the chosen one somehow, which means they are not what they appear to be. Since I play in Fäerûn, Aielund, Beleria, et all, my character being a plane-walker makes perfect sense. Add to that my personal collection is set so it makes sense as a timeline, you have me being stranded in Aielund after jumping into the portal at the end of Shadows of Undrentide. I also explain the amnesia in several storylines because it’s a recurring thing. My character is meant to have lived for a long time, maybe even been around since before the fall of the Ssri-tel-quessir, and has been subjected to curses, the duress of plane-walking, etc. Sure, there may be inconsistencies, but only in new modules I play (which are VERY few nowadays) but my personal collection of modules is extensively modified so as to make it fit not only with my character, but a larger, main storyline. As an example I mentioned how I bridge Shadows of Undrentide and The Aielund Saga, and this is true of every single shift in series in my collection, from Heart of Winter all the way up to the Prophet saga. As for your preference on gameplay, like I said, I take the reins of my games as I see fit, meaning, balance is my responsibility, not the author’s. Aside of the method I explained to de-level, I also start every adventure with whatever gear is available in the particular module or series. While I don’t abide by stripping scripts, I do like a sense of progression, so the only thing I use from previous adventures is my clothing, which has zero AC. This means I HAVE stuff I bring in, but choose not to use it. It’s MY choice, not a scripted obligation. This way, I can feel the growth by way of equipment. You see, it’s not that I go in at level 40 and wielding 7+ equipment, though I wouldn’t have an issue with anyone doing so. I am all for the concept of New Game +, and I do the same in pretty much any modern game. I start a new game plus in say… Odyssey? Fine, but we’ll start off with whatever gear is provided all the way from start to finish. Usually, in modern games New Game Plus is scaled to the character’s level, something I try to emulate in NWN by de-leveling and restarting gear. Finally, the answer to your question is simple: It is possible to store a complete inventory if it isn’t stripped to begin with, OR you can use Lilith, or a similar mod, which allows for a virtual, persistent vault where you can store your items between modules. I think our approaches to gaming are very similar and you may benefit from some mods like Lilith, Leto and the Character Customizer by Kamyrin. It’s just an involved process, not exactly plug-and-play.