Well, I made some progress with this tileset.
From this kind of area:
Most outside structures are hidden. But, I still have an issue with one particular tile It looks like this:
And, I get results like this:
I really have no idea how to solve it. I’m already using T for the pathnode, and that means there’s no pathways. But… it still has that upper area that shows, regardless of what I try as a pathnode.
I was using J for it, since it looks like it might be right. But, if I use J, then if I get close to the connection, the rest of the structure will often be revealed.
I did change all the black on every tile in the set. I’m not sure that made a difference, but it’s done now.
Oh, and I have a different question. See these flames? How do I bring some kind of pedestal for them? Do I just import a model, and place it? I’m using blender, but I’m still pretty new to all of this.
Oh, and this is the current .set file, one that almost works.
; created with .Set Editor Beta 0.85
; comment, contacts and bugs reports to Jlenlc@wanadoo.fr
[GENERAL]
Name=FOE05
Type=SET
Version=V1.0
Interior=1
HasHeightTransition=0
EnvMap=foe05_refl
Transition=4
DisplayName=-1
UnlocalizedName=~ Rural Interior
Border=Wall
Default=Wall
Floor=Floor
[GRASS]
Grass=0
[TERRAIN TYPES]
Count=2
[TERRAIN0]
Name=floor
[TERRAIN1]
Name=wall
[CROSSER TYPES]
Count=0
[PRIMARY RULES]
Count=0
[SECONDARY RULES]
Count=0
[TILES]
Count=16
[TILE0]
Model=foe05_a00_01
WalkMesh=msb01
TopLeft=wall
TopLeftHeight=0
TopRight=wall
TopRightHeight=0
BottomLeft=wall
BottomLeftHeight=0
BottomRight=wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=m5a0001
[TILE1]
Model=foe05_a01_01
WalkMesh=msb01
TopLeft=wall
TopLeftHeight=0
TopRight=wall
TopRightHeight=0
BottomLeft=floor
BottomLeftHeight=0
BottomRight=wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=m5a0101
[TILE2]
Model=foe05_a01_02
WalkMesh=msb01
TopLeft=wall
TopLeftHeight=0
TopRight=wall
TopRightHeight=0
BottomLeft=floor
BottomLeftHeight=0
BottomRight=wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=m5a0102
[TILE3]
Model=foe05_a02_01
WalkMesh=msb01
TopLeft=wall
TopLeftHeight=0
TopRight=wall
TopRightHeight=0
BottomLeft=floor
BottomLeftHeight=0
BottomRight=floor
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=I
Orientation=90
ImageMap2D=m5a0201
[TILE4]
Model=foe05_a02_02
WalkMesh=msb01
TopLeft=wall
TopLeftHeight=0
TopRight=wall
TopRightHeight=0
BottomLeft=floor
BottomLeftHeight=0
BottomRight=floor
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=I
Orientation=90
ImageMap2D=m5a0202
[TILE5]
Model=foe05_a02_03
WalkMesh=msb01
TopLeft=wall
TopLeftHeight=0
TopRight=wall
TopRightHeight=0
BottomLeft=floor
BottomLeftHeight=0
BottomRight=floor
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=I
Orientation=90
ImageMap2D=m5a0203
[TILE6]
Model=foe05_a03_01
WalkMesh=msb01
TopLeft=wall
TopLeftHeight=0
TopRight=floor
TopRightHeight=0
BottomLeft=floor
BottomLeftHeight=0
BottomRight=floor
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=m5a0301
[TILE7]
Model=foe05_a04_01
WalkMesh=msb01
TopLeft=floor
TopLeftHeight=0
TopRight=floor
TopRightHeight=0
BottomLeft=floor
BottomLeftHeight=0
BottomRight=floor
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=m5a0401
[TILE8]
Model=foe05_a04_02
WalkMesh=msb01
TopLeft=floor
TopLeftHeight=0
TopRight=floor
TopRightHeight=0
BottomLeft=floor
BottomLeftHeight=0
BottomRight=floor
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=m5a0402
[TILE9]
Model=foe05_a04_03
WalkMesh=msb01
TopLeft=floor
TopLeftHeight=0
TopRight=floor
TopRightHeight=0
BottomLeft=floor
BottomLeftHeight=0
BottomRight=floor
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=m5a0403
[TILE10]
Model=foe05_a04_04
WalkMesh=msb01
TopLeft=floor
TopLeftHeight=0
TopRight=floor
TopRightHeight=0
BottomLeft=floor
BottomLeftHeight=0
BottomRight=floor
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=m5a0404
[TILE11]
Model=foe05_a12_01
WalkMesh=msb01
TopLeft=wall
TopLeftHeight=0
TopRight=wall
TopRightHeight=0
BottomLeft=floor
BottomLeftHeight=0
BottomRight=floor
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=I
Orientation=90
ImageMap2D=m5a1201
[TILE12]
Model=foe05_a12_02
WalkMesh=msb01
TopLeft=wall
TopLeftHeight=0
TopRight=wall
TopRightHeight=0
BottomLeft=floor
BottomLeftHeight=0
BottomRight=floor
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=1
Sounds=0
PathNode=I
Orientation=90
ImageMap2D=m5a1202
[TILE12DOOR0]
Type=0
X=0.00
Y=-1.50
Z=-0.18
Orientation=0
[TILE13]
Model=foe05_a01_03
WalkMesh=msb01
TopLeft=wall
TopLeftHeight=0
TopRight=wall
TopRightHeight=0
BottomLeft=floor
BottomLeftHeight=0
BottomRight=wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=m5a0103
[TILE14]
Model=foe05_a05_01
WalkMesh=msb01
TopLeft=wall
TopLeftHeight=0
TopRight=floor
TopRightHeight=0
BottomLeft=floor
BottomLeftHeight=0
BottomRight=wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=T
Orientation=0
;PathNode=J
;Orientation=0
;VisibilityPathNode=T
;VisibilityOrientation=0
ImageMap2D=m5a0501
[TILE15]
Model=foe05_a12_03
WalkMesh=msb01
TopLeft=wall
TopLeftHeight=0
TopRight=wall
TopRightHeight=0
BottomLeft=floor
BottomLeftHeight=0
BottomRight=floor
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=1
Sounds=0
PathNode=I
Orientation=90
ImageMap2D=m5a1203
[TILE15DOOR0]
Type=0
X=0.00
Y=3.00
Z=-0.73
Orientation=0
[GROUPS]
Count=3
[GROUP0]
Name=Fireplace
Rows=1
Columns=1
Tile0=11
[GROUP1]
Name=Door
Rows=1
Columns=1
Tile0=12
[GROUP2]
Name=Stairs
Rows=1
Columns=1
Tile0=15
Oh, by the way. Incase you’re wondering, that tile does have a continuous, obscuring walkmesh between the two corners. Like so:
And, here’s what it looks like in the game:
So, any ideas of where to go from here? Should I upload the current files?