I have a problem concerning outfits/armors. I have so many armors from different people that I’ve had to edit the numbers a bit (since sometimes two different creators use the same numbers). Since I know next to nothing about modelling, what I still learned sometime during the last two years, was that I could edit things with MDBConfig. The way I’ve done things is to open the mdb file in MDBConfig, and there I’ve changed the packet name (or rather the number at the end) and then copied this new packet name and saved the new mdb file under that name. It sort of works, but recently I discovered that when opening and testing the armor in the toolset, the tinting (I think it’s called) of the colors have gone wrong. Maybe I’m doing stuff the wrong way? Maybe you actually can’t change numbers this way? Maybe someone here could help me?
Edit: Maybe it has something to do with the UTI files or the dds, tga files somehow pointing to the wrong thing when I change the numbers in the packet and file name?