I have a problem. One of my cutscene that uses around 50 maybe 60 beams changed recently.
I don’t know if this is some undocumented change in build 33-34 because in .32 when I created it it looked fine. But now the subsequent beams are appearing with a long delay despite there is none. It can take up to 5 seconds till the very last beam shows up to players and since the duration is 4 then it looks like there are some beams missing.
Weird is that the client with build 32 sees it the same as client with build 34 hence I am not sure this was caused by EE update.
But I have no idea what else changed. It happens in test module I was developing it, so it won’t be due to the lags or too much multiplayer traffic happening.
The beams are originating on NPC and leads to invisible placeables around small 2x2 area. These invisible placeables aren’t static of course.
Did anyone else noticed this issue? Any idea how to avoid it and make sure all beams appear simultaneously?