Project FL


#161

That’s been my experience as well… although sometimes it just crashes outright.


#162

We’ve gotten spoiled from all the cool custom content the people here have created over the years. :wink:


#163

I think all of us resemble that remark both module builders and players alike.:thinking:


#164

For those interested in this project, I inform you that at the beginning of June I stopped working on it due to an injury that prevented me from using a hand. This problem was prolonged because the injury did not heal well and became chronic. Now I am a little better and I will dedicate some time, but I will go a lot slower. I’m going to a rehabilitation center.


#165

As someone who is disabled I do hope things go well for you. Take your time the key is to look for the small victories. Good luck, Greenman.


#166

I hope the rebab goes well. Just remember your health is way more important than a game. Best wishes.


#167

As @Greenman6220 said, take your time. As one that suffered a severe head injury back in November, time is the real key. So don’t rush and be well.

Cheers…


#168

I’m sorry to hear about your injury, Freshlook; I know how much of an obstacle it can be not to be able to use a hand. But I’m glad to hear you haven’t dropped this project; I was getting a little concerned you might have moved on. Please take it easy and get fully healthy. Thank you for letting us know.


#169

don’t push yourself too hard, man. better dedicate all your energy and time to recover as best as possible. if that’s done you can think about a stupid game again :wink:


#170

I have been working with shadows, trying to get softer edges:

I use the same technique that Unity for directional lights (PCF 5x5 with 9 taps for those that understand).


#171

Yes that looks more natural. Is it uniform across all light sources? Seems like you’d mainly want it for non-point sources like the Sun.


#172

Point lights and spot lights use less softer but faster technique.


#173

Working on physically-based atmosphere and sun rendering: