In x3_mod_def_load there are two switches:
// * Use horse's inventory as a storage for saddlebag content.
//SetLocalInt(GetModule(),"X3_HORSE_ENABLE_SADDLEBAGS",TRUE);
// * Dont forget to place the storage waypoint for this to work!
//SetLocalString(GetModule(),"X3_SADDLEBAG_DATABASE","NAME");
My understanding is that I uncomment the first line to enable saddlebags, then the PC can access the horse’s inventory to store excess gear as if the horse was a container.
If I am using a waypoint with the tag “X3_HORSE_INVENTORY_STORAGE” as noted in @Proleric 's Builder’s Guide to Horses and Creature Scaling in the Lexicon, do I need to uncomment the second switch? It seems to me that switch only is needed if I’m using a database.