In an area I want the whole party to go into Stealth Mode to sneak by a few enemies. I then I have setup a number of triggers checking if they are able to sneak past them. There are quite a lot of companions in the party. I find it a bit odd when testing this. It’s like when I click on each of them trying to enter Stealth Mode, some seem to exit Stealth Mode right after I’ve ordered them to enter Stealth Mode. When choosing everyone at the same time and trying to enter Stealth Mode, that doesn’t seem to work either.
Of course, I could just, with the script, check for the main PC, if he’s in Stealth Mode but…
Maybe I’m doing something wrong in the game? Maybe one could force the party into Stealth Mode by scripting? The latter I tried by using the function SetAssociateState, but it only seems to have NW_ASC_AGGRESSIVE_STEALTH, which I don’t know what it is honestly.
Any thoughts on this?