When fiddling around with my module, that uses a mod_load based on Christopher Holmes’ Companion System mod_load that in turn is based on the k_mod_load, I noticed that ga_area_transition didn’t work anymore in dialogue. This baffled me until I found that it was because of this:
//This variable makes all transitions a “gather your party” transition.
SetGlobalInt( VAR_GLOBAL_GATHER_PARTY, 1 );
Once I deacitvated that by putting a “//” in front of the SetGlobalInt line, ga_area_transition worked again like when you use the default x2_mod_def_load.
So my question to all the script wizards out there is: Is it important to have the “gather your party” transition or could I leave this off by putting a “//” in front of the SetGlobalInt line, thus being able to use the ga_transition_script? Sure, I guess one could make a new custom transtion script but…and I also found the ga_jump_players script that worked when using the VAR_GLOBAL_GATHER_PARTY, but what I am wondering is: is this an important thing to use? Will there be more bugs if not setting the VAR_GLOBAL_GATHER_PARTY to 1?