Question - What can be given an HD make-over?

As there are now at least 2 projects that have/are giving an HD make-over to portraits I’m wondering what else can such a make-over be given to. That is which things can now be upscaled that I always thought had to be of a fixed size? For example can item icons have this done to them without breaking the game?

Thanks.

TR

The resolution of Icons can’t be changed, at least not in 1.69.

I thought this had already been done by both Overhaul and Reborn GUI.

Looks great!

Pity. I have come across a bunch of jewellery images that the artist has labelled as free to use. Most of the rings are around this size -

oneA

while shrinking to 32x32 gives -

oneAt

TBH, apart from some larger (non-ring) pieces, I don’t know if the effort to extract, remove the grey background to transparent, shrink, etc. would be worth it.

TR

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Just had a thought, (forgive the probably silly question - too hot & humid for time of year - can’t think straight) can items have portraits?

TR

Yes.

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looks still like a nice, unique piece, even as 32x32. I buy it.

can items have portraits?

No. There are no portraits such as character portraits. The inventory icon is used instead.

Faces/heads.
Please.

There’s some good individual retouches but even CEPs leave a lot to be desired. I don’t have specific knowledge of NWN models but if they’re tradtionally atlassed then you should be able to just impose a larger atlas.

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You don’t need to resize icons to 32x32. With UI scaling 256x256 is fine, it also resizes down fine generally.

Mouse cursors can be larger on the preview patch too.

I’m doing Overhaul with others which I hope to release a version of soon, we lack artists doing HD models to improve some base content. Some people are improving tileset textures though which helps a lot, and the more common placeables.

I’m not touching CEP content (talk about a whole load more work and cruft…) but will be doing a second version with new HD stuff in it.

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Thanks. However will still need to do the 32x32 versions for the 1.69 version though. So that’s two different versions. So that gives (as an example) -

oneF
Original cleaned up prior to resizing.

~BoneFs
256x256 and

~oneFt
32x32

Does that mean yet a third version of CEP (CEP 2.x incorporating 1.x, CEP 3 and CEP HD) then?

TR

Does that mean yet a third version of CEP (CEP 2.x incorporating 1.x, CEP 3 and CEP HD) then?

The idea of this makes me have a deep existential crisis.

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Me too :smiley:

I don’t think Jasperre implied anything of the kind.

In general, HD projects are very unlikely to have the labour resources or motivation to tackle all the custom content out there (CEP or otherwise) so players will either live with appearances of mixed quality or disable HD packs when playing custom modules.

Is there actually a treat for the CCC September anywhere?

I would like to ask if somebody is interested in a hack like this, its about creating signs with own pictures:
woodpecker

3 Likes

More like a thread… :joy_cat:

And in reply - Yes please.

TR

Uh … did I mix up threat and tread … again? (to say nothing about dread …) :smiley:

Maybe I sould add the picture layer to another one, maybe this one?
grafik

Yes. BTW can we this to the Custom Content Challenge - September 2023 : Fixes and Improvements thread that I bumped after you asked the first time.

TR

You don’t need to resize icons to 32x32. With UI scaling 256x256 is fine, it also resizes down fine generally.You don’t need to resize icons to 32x32. With UI scaling 256x256 is fine, it also resizes down fine generally.

Tried 256x256 and just got a totally black square.

TR