As there are now at least 2 projects that have/are giving an HD make-over to portraits I’m wondering what else can such a make-over be given to. That is which things can now be upscaled that I always thought had to be of a fixed size? For example can item icons have this done to them without breaking the game?
There’s some good individual retouches but even CEPs leave a lot to be desired. I don’t have specific knowledge of NWN models but if they’re tradtionally atlassed then you should be able to just impose a larger atlas.
You don’t need to resize icons to 32x32. With UI scaling 256x256 is fine, it also resizes down fine generally.
Mouse cursors can be larger on the preview patch too.
I’m doing Overhaul with others which I hope to release a version of soon, we lack artists doing HD models to improve some base content. Some people are improving tileset textures though which helps a lot, and the more common placeables.
I’m not touching CEP content (talk about a whole load more work and cruft…) but will be doing a second version with new HD stuff in it.
I don’t think Jasperre implied anything of the kind.
In general, HD projects are very unlikely to have the labour resources or motivation to tackle all the custom content out there (CEP or otherwise) so players will either live with appearances of mixed quality or disable HD packs when playing custom modules.
You don’t need to resize icons to 32x32. With UI scaling 256x256 is fine, it also resizes down fine generally.You don’t need to resize icons to 32x32. With UI scaling 256x256 is fine, it also resizes down fine generally.
Tried 256x256 and just got a totally black square.