I simply want to know what you have your gamma set to. The actual number. Currently, since trying to fix a problem with the new lighting scheme, I had to guess what the default is supposed to be. Unfortunately I think it is too bright and I think I may have discovered a side effect of the new scheme. Thing is this side effect may not exist with the correct gamma. So please can you look at your gamma setting and post the actual number.
TR
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The new settings menu displays an “X” if a setting is not set to its default value (or at least, I assume that’s what its trying to tell me), and clicking it set the Gamma to 2.2. To confirm if this was accurate, I took the color of the in-game fog (that of the default Exterior Clear environment tabs) with all the relevant settings turned off and compared it to the fog in the toolset, which doesn’t use the new lighting or visual settings, with Paint’s color picker, which says they are identical. As such, I think its safe to say 2.2 is the default gamma setting.
My gamma was 2.0 prior to this test, though I’ll be going with 2.2 moving forward. I didn’t even know I moved it off of the default until I checked.
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That’s my understanding, too.
I’m recommending that players switch the new lighting off for my modules. Amongst other things, the CEP floor tiles render with a blinding white glare, which no amount of parameter tweaking seems to fix.
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Thanks guys. Having set gamma to the default value the thing I noticed still persists. I don’t know if anyone else has noticed this. It seems that NwN EE (at least - don’t know if it affects 1.69 too) has a problem with grey hair both in game and in the toolset. It looks metallic. You can see this in the toolset by checking the blueprints for Old Man and Old Woman (Creature/NPC/Human). In low-light areas in game it looks even worse. As though they are wearing steel skullcaps.
TR
Yes, I’ve seen the same problem. Likewise with certain blondes having literally golden hair.