I think I have done this before, but can’t remember quite how I did it, or if it was by mistake that time. I have a waypoint set for a creature. I would like to break that waypoint set with a script. What I mean is: After that script, I don’t want the creature to be able walk that waypoint set again.
Do you just use AssignCommand(oCreature, ClearAllActions()); for that, or will it resume it’s waypoint path after the ClearAllActions at some point?