Quick question - What PBR Maps does NwN 2 Support?

And which one(s) is/are hidden in the alpha channel(s) of which texture(s). Thanks. FWIW a link to a wiki page is fine, I just need the information.

TR

The alpha channel of the normal map supports a simplified specularity map, depending on the material settings. Otherwise it’s just albedo, emissive, and normal maps. For PBR mapped models, I often use a combination of the roughness and metalness textures to build the specularity.

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Thanks. So there’s nothing hidden in the alpha of the albedo/diffuse or emissive/glow maps then. I did wonder if there was perhaps either a height map or an ambient occlusion map hidden under one of them.

FWIW, there’s a tip if you get an ao map on a way to emulate it on the Standard material inputs NwN EE wiki page.

TR

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I’m not sure that the alpha layer on the emission map does anything.

The alpha on the diffuse map would be the opacity if the 8-bit transparency worked properly on the (non-f/x) NWN2 models.

I often use the black hues on the ambient occlusion maps as an overlay on the diffuse map, and to tweak the tint map transparency.