Due to the overall lack of interest, I’m pulling the plug on a Project Q version that is compatible with CEP. No point making something if no one’s going to use it.
Have you considered looking into the interest on steam instead of gaging the interest on the vault because I believe its on the steam workshop now, I think people are using it there. I know I am subscribed to it there so it’s automatically recognized by my game.
You’re slightly confused. Project Q v3.1 is on the Workshop, as is CEP 2.67. Since I’ve never released the Q4CEP files to anyone or anywhere, its doubtful its on the Workshop.
Won’t be any files either as OneDrive ate them all. I tried restoring to an earlier date and the restoration process, in typical MS fashion, messed that up too and now all the files are gone.
Man, I’m really sad to hear about that and your recent troubles. I made an account just to follow your progress with the project and was definitely looking forward to use it. Is there anything that can be done to help?
Bloody oath, Microsoft
Take a well deserved break mate
Try posting more forum posts asking if people would use it. Also try steam. I was looking forward to it, but even if people don’t voice interest it might later on down the road I’d say make a few things, update the custom files, edits etc bit by bit. Show it off with screenshots and give it time. Either way, worse comes to worse its online for people to use or look at. I’m sure its a lot of work but people appreciate it. Either way, thanks for trying anyways.
The issue is the only module I can think of that uses Q and I’d like to play again is Lankhmar Nights. Would have loved a Q/CEP compatibility mod, but I get why there is so little response. The community seems to be smaller each day, as well, or interested in other endeavors.
I’m sad to hear this; I was very looking forward to a new incarnation of PQ on top of the CEP content. Even more devastating that all the work already done just vanished into thin air thanks to MS.
Also - and hopefully I just misread your last comment on the CEP download page - it is hard for me to process that people gave you grief about your work on CEP 2.x which was done in the most diligent and noninvasive way possible imho.
Kinda in response to the other thread about your consolidated content - I downloaded the files for your PW project a while ago and still have them on my hard drive (defunct_project2.7z at about 2 GB). If you want me to sent them to you so you can add them to your consolidated content page, just send me a PM. There was - as always - some pretty awesome stuff in there which would be a shame to not have on here for the community to use.
Yeah your right I took a look and it is the version you said, I thought it was the newer version, sorry.
This is sad news…but as you can see…people want it…if even 5 want it…that is good enough…it takes time for people to pick it up. I say don’t give up. There is interest…besides…putting it here is a good place to store the files indefinitely. Over the years people will find it and use it or take from it what they want. Heck I find stuff here that no one has downloaded and they are hidden gems.
I would absolutely use it.
Right now I’m packaging a very out of date version of PQ (1.5) that I hand-merged with CEP a decade ago. The main reason I wasn’t able to use a current version of Q when I published the 4.2 and the EE compatible 5.0 revisions to my modules a few years ago is that the intervening updates to Q didn’t respect CEP’s reserved 2DA entries – which Sanctum made extensive use of. The time and effort that would have been required to figure out a way to resolve those collisions was prohibitive, especially since I had no confidence that it wouldn’t just happen again.
For that reason I had already planned to remove Q from Sanctum altogether the next time I returned to work on the project. I would reconsider that decision if a CEP compatible version were available or even in the works. That’s why a Q4CEP project would be of great interest to me.
And since I’m retiring in two weeks from the job that’s kept me from having time to mod for the last decade, that may not be far off. We have a lot to do in the way of transition and relocation planning, so that’s still at least some months out. But once the dust settles I do plan to (finally) return to work on Sanctum 3, and get around to packaging Sanctum as curated content.
So for what it’s worth, here’s one “strongly interested” vote for a Project Q version that’s CEP compatible. Once I’ve got the time again I could even help out with it.
Won’t be any files either as OneDrive ate them all. I tried restoring to an earlier date and the restoration process, in typical MS fashion, messed that up too and now all the files are gone.
Oh, man. That’s a disaster, and I’m really sorry to hear it. The prospect of that is one reason I never rely on cloud storage for anything important. It requires spending more than I’d prefer on external drives, but it’s saved me more than once.
Moving forward with a new CEP compatible version of Q - linked from the main page.
I’m in.
Trying to start up my own new (book and game) publishing business has been taking a lot more of my time than I’d anticipated, but I’m still planning to get moving on a big modding push in the next few months. Let me know what I can do to help (other than start building and re-building with the new framework).
Will do.