Based on some of the feedback Iāve gotten in the comments, Iāve updated Mocap Animations to include a few idles that can be inserted in ācustom1endā or whichever animation slot is used.
I want to add these animations from Mocap on the radial. Is this what you are doing here in this conversation?
If so do you have the 2da you can share so I can do this please. I really like these animations and they would be really nice to add on a radial format.
You would basically have to add a feat to all classes thats something like āCustom Animationsā that then has a bunch of sub-feats for each custom animation.
I intend to have this functionality in my next version of the Emote Command, but theres no given ETA for that. I want to try to find a way to do this dynamically (ie with scripts) instead of asking people to edit 2das (which is intimidating to many)
Its on my todo list. What I want to do though is make it easy for someone who doesnāt really know scripting to add them dynamically. Like just put in somewheres what animations you want or whatnot. It will take some time to figure out - but! - the whole point of my waymark project is to add these things in ways most people can change stuff how they would like to.
I hope you get ALL the non-combat animations in there. Like the climbing (spiderman like climb on the wall, the C.R.A.P. climb hand-over-hand up the rope), swimming, ride carpet, barrel riding, push-ups, crawling, Veiās animations, etc). And they play nice with the combat animations.
Swimming is one Iāve been looking to do myself, but Iām a scripter and not animator, and havenāt found an animation that someone else has done we can use yet, though if thereās something I missed on the vault just let me know!
Climbing would be much harder to do, because the engine doesnāt actually have a good concept of multiple levels. Probably at best vaulting over obstacles.
I donāt have any knowledge of animation for NWN1 to know the answer to these questions or know how difficult it is to convert.
I do know swimming animations are out there - one of the PWs has them - but I donāt think itās on the vault.
The limitation for climbing in NWN is more an engine limitation of the original game. You canāt have overhanging walk-meshes without doing some technical black magic.
Happy to add in vaulting/parkour stuff if we found appropriate animations though.
Thanks for replying. I like your stuff. You seem to know how to blend animations. I was wondering if you can blend my a_ba.mdl file I attached and my a_ba_non_combat
Once those workā¦Iād like to blend yours.
I have some of the animations in that link you provided already. All my animations work well together except my C.R.A.P. cimbing and the climbing as found in the a_ba (it has an animation of spider climb in it)
To tell you the truth I havenāt touched the mdl files of the animations, maybe just one but Iāll have to look up which one it was.
Iāve mostly merged the phenotype.2das. Luckily the .mdl creators had them on different lines in the 2das so it was easy to merge them and dump the .mdls and 2das into the hak.
I remember seeing the C.R.A.P. animations some time ago and thinking I should tackle this next and then I got distracted and forgot about it.
Hopefully once some āreal lifeā issues get sorted Iāll see if I can help.