I think I got myself into a bit of a predicament by actually succeeding in convincing my friends to give it a try … They were still reluctant because of the dated graphics, so I showed them examples of how nice NWN can look with mods. But the thing is, I’ve hardly ever seen that in a playable module. I checked out The Vethboro Dragon and A Tangled Web and The Cave of Songs (the last two I’ve already played through in single player mode myself, in the past), and at least the starting areas look very dated in terms of custom content, just like default NWN from 2002, the same old tavern, same old farmlands. I don’t know if it’s just me having seen these tiles so often before, but I fear that this will immediately put them off before they even find out how fun the gameplay can be. And it also doesn’t help that you get little direction and have to read through lots of non-voiced English dialogues first (which isn’t their native language, and I snobbishly forgot that this could be somewhat off-putting to others, too). So, yeah, maybe it wasn’t such a good idea and can only end up in disappointment, with them coming in from Divinity: Original Sin 2. 
On the other hand, I just checked out a PW that was so stunningly beautiful at first sight that it offered no grounds for complaints about graphics and might even have blown their minds. But sadly, it’s RP only, with little players and no scripted quests. And that seems to be my general problem here, that I only seem to find acclaimed modules with outdated graphics and lots of text, or beautiful online landscapes devoid of any engaging storylines and quests. Nothing to immediately draw in sceptical first time players and make for an enjoyable multiplayer session with them.
Don’t get me wrong, personally I can see past the dated graphics, and I also understand about the preference for RP (or, on the other side of the spectrum, extreme hack and slash, looting and leveling, Diablo-style) on PWs, and I understand that it costs A LOT of lifetime to make a module both engaging (without requiring DM or player interaction) AND good-looking from today’s perspective. I’m just worried about how to introduce new players used to modern games to NWN without scaring them off before they even had a chance to grasp what it has to offer.
So I wonder, does anyone happen to know some middle ground, some multiplayer compatible module that is mostly about exploring and doing simple but enjoyable quests with a purpose, that is easy on the eyes and light on the reading? Something cute and beginner-friendly, that you could also use as a playground to learn the ropes? Or do you at least have any advice on how to pimp up the default graphics? I take it Project Q is not compatible with the latest version of the EE anymore, not sure about NWNCQ?
Probably the wrong forum to ask, but I still don’t know which would be the right forum. There’s so few actual module discussion going on these days on the various NWN community sites. sigh
Maybe I should delve back into modding one day and create the kind of module I can’t seem to find myself. Apologies for the long post, if anyone even decides to read this far. 