I have experimented a bit with some of the underwater tilesets and swim(fly) pheno types. However I still hear the booted footsteps when in the swimming pheno type underwater. Is there any way to change this?
Also,regarding opening CEP placeables with inventory. Why do they all have the opening door sound even if its a saddle bag? Is there some way to change this? Just curious… Thanks in advance.
It’s possible to tweak the tiles themselves to be silent, but scripting is far easier.
When opening placeables, the sound is governed by the column SoundAppType in placeables.2da, which is an index into placeableobjsnds.2da.
So, as I understand it, this could be corrected in CEP, or else in your custom version of the CEP 2da files.
Thanks Pro for your response. The first answer I can definitely handle. Not sure how to correct a CEP 2da file but I’ll look at it anyway. Thanks again.
Somehow I never came across this function. As a follow up, the
FOOTSTEP_* constants point to rows in
footstepsounds.2da, so it should be possible to add completely new footstep set with actual swimming sounds. There are 3 columns per floor type (sand, snow, wood, etc). Vanilla footstep sound files start with
Okay I’ve been searching in both placeables2da and placeableobjsnd2da. and I can’t locate any of the CEP placeacles with a ZEP_tag or blueprint. Am I looking in the right spot?
Neither the tag nor the resref is in placeables.2da. Those are both fields in the blueprint. You’ll need to use the label or model name or find the line number of the ones you want from the .utp.
Okay thank you. I will look into this. forgive me… .utp.?
Sorry… .utp is the extension for a placeable blueprint file, in the module or hak or erf. It’s a binary file in what’s called GFF format. There are documents around somewhere explaining the format. But you probably won’t need them.
I suspect you will be best off looking in the appearance field of one of the placeables in the properties window and seeing what it’s called there. Then try to find that in the label column to see which row it is.
Thanks so much for your clarification. Appreciate your time!