Hi guys,
In my previous post (How can I replace NWN Armours for other models? I want to "re" learn :)) I asked for guidance to start replacing clothing and armors.
Things are coming back and I was able to do some interesting things quite fast.
[Proleric], [Wall3t] and [BlackRider] helped with some advice to start, long story short, I made a concept test and is working, but not as I wanted. I’m making a mistake here and I need help:
Using userpatch.ini I set Eurgiga’s armors are robes, I tested that it was working and then I started the following process.
- Created a Mod, imported Eurgiga’s armors are robes, created a copy of assassin’s garb and edited it to create a new look that fits mine taste. Then I exported it as .erf file
- I edited the Erf file to override nw_cloth017 by pointing to the same template ResRef in the blueprint items, here is a comparison between the original and custom assassin’s garb:
My edit
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I put the nw_cloth017.uti as a test in the override folder
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I started the Original Campaign and also a module and this is the result:
As you can see, it is working, but that is not the cloth I created, is calling another robe, and the pallet is not the same either, in the inventory is still assassin’s garb, but it does not look like in the toolset.
I used NWN Explorer to check if I was pointing to the right model and yes, I’m pointing to the right one, and when I use the toolset and I open the original assassin’s robes, looks like my override, but not in-game
Some advice.
Thanks!