Req: VFX_DUR_STONEHOLD changed to ICE

Request:
Can anybody change (or has it already been done?) the VFX_DUR_STONEHOLD
so that it looks like Ice instead of stone? (I have no idea if that is difficult), either as a new VFX or simply replacing stone.

Cheers,
Pap

Too bad you withdrew the post Shadooow, I’m sure it was wise and enlightening!
:smiley:

Now available here.

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Oddly enough, the exported decompiled model was crashing the game - including after importing into gmax/Blender and exporting again, without edits. NwnMdlComp complained about absence of endnode, endmodelgeom, and endmodel lines, as well as several objects having parent NULL.

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CleanModels didn’t like the model either. I’ve stripped a bunch of stuff (emitters, mostly) out, and it seems to work again - if sans the flashy light effect.

I’d like to know what is going wrong there and why. :frowning: The original works. Why wouldn’t the extracted version?

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Thanks for your effort TheBarbarian!

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