[request] Fix for worg skeleton

I know rubarb about this. But the skeleton(?) in Appearance.2da #24 worg appears to not be complete …

not having the node ap_torso (etc) means that some special effects don’t attach to the model properly – a beam, for example, shoots off to the corner of the area …

I could be wrong 'cause i haven’t tested it in game, only in the SpecialEffectsViewer. i guess i should check it IG but eh if one of you modelers or aspiring modelers could give it a looksee …

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