(Test copying thread entries from old Forum.)
I’m doing a revamp of the RWS Dungeon tileset with the idea that I’ll eventually be able to use the tiles for part of the HotU module. I think they’ll be great for the Isle of the Maker areas, for example. Initially I was just going to add the missing tiles to the set, but the more I delve into this, the more I’m find little things that need tweaking.
In addition to the various UV mapping issues, there are some gaps in the tile’s black caps (used for exploration mode). Another problem is that the collision mesh isn’t set up for hiding closed rooms, so I’m going through and adding in the extra mesh faces to make that work. For example, after updating the C3 mesh the closed room below doesn’t show the surrounding areas:
Some of the tiles and metatiles have baking issues, which I’m rectifying. Also, many of the tiles are rather cramped which can create walkmesh problems for large parties, so I’m trying to expand the walkable regions as much as is feasible. (I suspect there will still be some walkpathing issues.) I’m also adding in some roomier tile variants, such as this hall end tile:
Finally, of course, I plan to add in most of the missing tile types. Once I’ve overhauled the base set, that is. I’m about half way through it now.