I’m testing a bit the usage of MTR-files with normal and spec maps (game version 80.8193.9) with the aim to replace a texture on tiles here an there. I ported an existing module over to EE and now want to fancy up the textures here and there.
So my test started with the aim to replace the standard dirt road texture within the Bio-tileset ttf01. Replacing the texture itself works, but as soon as I use “renderhint NormalAndSpecMapped” in a mtr-file the road texture is rendered pretty dark and tinted (in the TS and also IG!):
“renderhint NormalAndSpecMapped” in a mtr-file alone is enough to cause this, even if I have no other texture defined. It makes no difference, if I add none, the diffuse or even normal and spec maps to the mtr-file. (Remark: The mtr is not compiled, because when I use them on creatures, it’s OK, if they’re not and the textures are tga, which also should not cause a problem.)
All I want are the standard colors/brightness of the road texture and make it look a bit more bumpy (via normal and spec maps).
I had it in the override, then moved all into a HAK and cleaned out the override. No changes in the appearance!
I checked other EEed content and they only have the according entries in a mtr-file (renderhint NormalAndSpecMapped, texture0/bitmap, texture1, texture2-defs).
This is driving me nuts! So, what am I doing wrong here?