Although RWS provided a hak to ride horses in NWN2, he didn’t have time to complete the attack, cast and death animations, and also his system unfortunately didn’t allow to wear a cloak on horse.
So I decided to have a look on my own, and I got it working: wearing cloaks while riding is possible, and I also added a mounting/dismounting animation.
Regarding the attacks: 1hS and 1hSS are done, I’m not sure I’ll include the D2h, C2h, O2hS and O2hT animations though.
Anyway, here are a few screenshots:
One last thing to note, but it’s rather important: as cloak and mount use the same skeleton, the number of wearable cloaks is limited (basically, I had to create a mesh for each cloak model, multiplied by the number of species [white, brown, palomino and pinto]). And since the cloaks are tintable, and I couldn’t find a way by script to get the tint of the standard cloak and set it onto the cloak+horse model, the number of blueprints increased accordingly.
All in all, not really a nice way of doing things, but it works.
Thanks for the comments!
Since I added the cloak, I need to update the animations, and add some more blueprints to at least cover all the stock items. It will probably take a few weeks, but this is my top priority project.
Really nice work 4760. I love what you have done. Now we just have to wait. Keep up the good work. I only rode horses in two modules and both were in NWN1.
Absolutely. One-handed only right now, but with bow and crossbow as well. Spears will probably be the only two-handed weapons I’ll consider (let’s just say that you’re likely to lose your balance with other two-handed weapons).