Hi everybody! Just stumbeled upun something I never witnessed before: I have this one 5x1 bridge group. When placed in its default position (working here in 1.69) all is well = all tiles show up OK, but as soon as it is rotated (90,180,270), one (and only one!) tile (dls01_g17_04) gets messy with wrongly applied textures it seems:
Addon: Seems to be, that the UVWs get messy:
→ When getting back to the default rotation (0/360), all is well again. Does anybody know, what is happening here?