Messing around in the toolset for the first time and I noticed that changing a placeable to static undoes the custom scaling.
Is there any way around this?
Basically I wanted something like an oversized tree, but without static it fades out of view when you’re too far and pops in badly. I assume static would fix that, but it undoes the size scaling when I turn static on. If there’s a custom model out there of a big tree I supposed that would work, but I did not see anything like that on the vault.