Screen resolution on a laptop?

When I play NWN2 on my laptop ( GoG version ) it’s in a square box. I changed the resolution in the graphics settings but it seized up the game and all I got was a black box.

I then went to the settings in the my documents file and put in the numbers manually in the notepad thing but although I could fill the screen the portraits were stretched and the buff indicators were cut in half. Also the text was really small.

So what’s a good setting and how do I put it in the game ?

Thank you.

ps. It is set for full screen but it’s definitely not full

@Tsongo

What is the native resolution of your laptop? (You need to confirm this value.)

If it is 1920 x 1080, then edit the nwn2.ini file to reflect this value.

EXAMPLE:

[Display Options]

Disable Intro Movies=1
FullScreen=1
Width=1920
Height=1080

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I just checked and it is 1920x1080 so I filled in the ini and it works fine for the actual areas, characters and portraits but all the rest is tiny.

The proportions of the icons, text, hot bars etc. are ridiculously small and it’s pretty much unplayable without straining your eyes :face_with_spiral_eyes:

Can that be changed in any way ? I really can’t deal with font that’s just over a mm high, the game start menu is fine but after that and all the Atari nvidia stuff everything is completely dwarfed by the screen size.

Maybe on a massive widescreen this is fine but not on a laptop.

@Tsongo

Sorry, I missed the UseLargeFont bit … Did not know if that would affect you or not.

[Display Options]

Disable Intro Movies=1
FullScreen=1
Width=1920
Height=1080
UseLargeFont=1

It doesn’t affect me… Normally, but what I’ve got now is ridiculous, I’m off to fiddle with my settings, thanks.

Nothing happened it’s still in ant writing. Where do I put the UseLargeFont ? I just added it after height because it wasn’t an available option.

I just checked on my PC and that is running a 1920x1080 monitor but has NWN2 set on 1280x768 which is fine. I put that on the laptop and it changed to 1280x720 which was stretched but had the correct font.

This is where it gets weird my PC version of NWN2 has a lot more screen resolution options in the graphics settings one of which is 1280x768

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Have you tried enabling DPI scaling?

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Unfortunately, that’s because the xml files for the GUI do not scale. Tchos made a special package for the larger resolution (but I don’t use it, first because it also changes the organization of the inventory sheet, character sheet, etc… but mostly because it’s not compatible with French dialogs).

I made my own version (larger font, more lines to display the text) but it’s not full (I mean there are still parts where the font is unchanged, or the boxes to display the contents are not big enough, in the options screen mostly). Anyway, if you want to have a look:
xml.zip (89.0 KB)

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I don’t know where or what it is.

4760… I’ve downloaded it, where does it go ?

4760… It’s ok I put it in my override and it works well on my PC now I’ll have to transfer it to the laptop… Thanks, I’ll let you know what happens later.

DPI scaling changes the size of text and other UI elements. Using the client extension, once in game type “/help /dpiscale” and it’ll give some more information on how to enable it for NWN2.

Akhacha… Thanks but I don’t have the client extension installed, I did on my PC but it caused issues and I removed it. But it’s good to know just in case.

4760… I got your xml up and running on my laptop and it’s a lot better now and I can read the text without wrecking my eyes on full resolution ( much better graphics now :smiley:). Interestingly when I run this xml on my PC it enlarges more things than on the laptop but either way it’s a good fix… Many thanks from me and my eyes.

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Glad it helped! If you find some parts I didn’t change because I didn’t need them but you do, don’t hesitate to ask :wink:

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Thanks, I think I’m good to go and will have to give it a play test later. The conversation text was the main thing and that’s sorted.

No surprise there: the PC is running at a definition of 1280 x 768, but has a resolution of 1920 x 1080 => there are more physical pixels (materially available on the monitor) to show the logical pixels (the size of the image).

Let’s look at it this way: a 800 x 600 picture will look small on a 1920 x 1080 definition (it will only cover 23% of the total area) but it will be easily distinguishable on a 800 x 600 definition (where it will cover 100% of the size of the monitor).
NWN2 xml are like images: they have width and height set once and for all.

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Ok I got it, thanks. I’m leaving your xml on my PC too, it actually makes things look more to scale on my monitor.

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