Scripting Ambience NPCs

Does anybody have an idea of how to script ambience NPCs? Let me explain. I have a big city space for a module and it looks empty, so I thought of doing something like what they did in Mulsantir where there were unintractable NPCs that wandered around the streets randomly. Thanks in advance.

Under “Variables” on the character’s Properties, set X2_L_SPAWN_USE_AMBIENT=1.
This will make them wander around a bit at random.

1 Like


Kamal’s Generic Commoner AI

I believe Kamal is still around, too.

Might be more than your looking for.


1 Like