I’m wondering if anyone could help out with a particular script. Basically I want a script that checks to see if a weapon(any type) is made inside a blacksmith table. If one has been made then a journal entry is triggered. If not . . . no big deal.
Any takers?
2 Likes
travus
February 5, 2020, 9:45pm
2
You could make a custom smithhammer activate script like so:
// i_smithhammer_ac
#include "ginc_crafting"
void CheckInventory(object oTarget) // new
{ //
if (GetWeaponType(GetFirstItemInInventory(oTarget))) //
{ //
AddJournalQuestEntry("test1", 1, GetFirstPC()); // <-- enter your quest name and state here
} //
} //
void main()
{
object oPC = GetItemActivator();
object oItem = GetItemActivated();
object oTarget = GetItemActivatedTarget();
location lTarget = GetItemActivatedTargetLocation();
string sTargetTag = GetTag(oItem);
int bSmithHammerRenameItem = GetGlobalInt(CAMPAIGN_SWITCH_SMITH_HAMMER_RENAME_ITEM);
if (IsSmithWorkbench(oTarget))
{
AssignCommand(oTarget, DoMundaneCrafting(oPC));
DelayCommand(1.0f, CheckInventory(oTarget)); // new
}
else if (bSmithHammerRenameItem && (GetObjectType(oTarget) == OBJECT_TYPE_ITEM))
{
SetEnchantedItemName(oPC, oTarget);
}
else ErrorNotify(oPC, ERROR_UNRECOGNIZED_HAMMER_USAGE);
}
3 Likes
Thanks man. I’ll give it a whirl. Wasn’t really sure how to approach it.
3 Likes