I know next to nothing about the shaders that NwN EE can use. I have vague memories of pixel shaders from way back when but not these. So I have a few questions.
- Are they global (i.e. do they apply to the whole module) or can they be used on a per area instance?
- Could a shader be used to create a shadow plane effect?
- Could a shader be used to create an underwater effect (maybe complete with caustics)?
If it is the second option of Q1 and there is a positive answer to Q2, it opens the possibility to use any area as the shadow plane. Similarly if Q3 is positive it opens up sunken cities etc.
Just a few thoughts.
TR