Hey, VSauce- uh, sorry
Hey, your most annoying jackass is back, and I’m here to flood the forums again with questions that don’t involve the toolset.
And by flood, I mean probably just ask the one question and vanish again.
Anyway, this is about spells like Sleep and Deep Slumber. Was reading them up earlier, and their descriptions confuse me 'cuz I’m not that well-versed on D&D.
Deep Slumber: Puts 10 HD of creatures to sleep.
Sleep: Puts 4 HD of creatures into magical slumber.
Took my idiotic hide too long to remember that Hit Die doesn’t just mean HP, but also levels. (Got strong opinions on why they say HD instead of levels)
But the wording confuses me and brought an entirely different line of thought. I sum it up by asking if that kind of spells functions in any of the following ways:
1- They affect any and all creatures (depending on whether or not friendly fire is on) in the area, provided they’re all no higher than the stated cap in the spell. (For Deep Slumber, LVL. 10, and for Sleep, LVL. 4)
2- Something I found that may or may not be exclusive to D&D 5E, you roll and have a pool of HD (the number of which depends on the spell description) that gets used up on the targets in the area depending on their levels, and it affects those with the lowest levels first, and when the pool runs out, you’ve hit the target limit.
The second method seems more likely for Sleep, but Deep Slumber doesn’t say to roll and only says “it affects 10 HD of creatures”, which I can infer to mean it either affects all targets in the area so long they’re no higher than LVL. 10, or has a pool of just 10 HD, which honestly seems like hardly an improvement from Sleep if you don’t factor in the fact getting the max HD for Sleep depends on the roll.