I think simultaneous NWN1-1.69, NWN1-EE, and NWN2 bouts shouldn’t be horrible overkill. It might even make the concept more useful to NWN1-EE builders, since content created for the NWN1-1.69 section would benefit them, too. And, the EE builders who still have 1.69 NWN would be able to participate in two bouts at a time - meaning, two chances of setting other people onto contributing to their project, if they win. So that’d actually hold the potential of being more beneficial for advancing EE-level module projects than for 1.69 ones.
Two concerns I’ve got about including the CEP and Project Q in the “acceptable-to-use-as-a-base vanilla content”-pool are that 1.) it’s not always 100% certain that nothing illegitimate got inadvertently integrated into either pack because backtracing the sources is nigh-impossible for a lot of stuff, and 2.) that the quality levels of the content in the packs varies much more strongly than that of the relatively uniform official content.
Firmly sticking to official content as being acceptable to use as a base in all circumstances (aside from bouts where a specific (custom or free) model, a group of (custom or free) base models, or a free resource site is specified) would mean staying pretty certain that it won’t draw anyone’s ire (the benevolence of our Corporate Overlords towards their modding communities be praised ), and keep the quality and style of the base resources on roughly the same level; leveling the field, since everyone’s starting out with roughly the same lump of clay. Moreso if 1.69 and EE are separate sections.
But the “Bringing a competetive setup into the community could cause undesirable social shifts”-objection is also an important one that we shouldn’t shove aside. Especially if the contest setup draws in new people who aren’t accustomed to the general noncompetetive/collaborative spirit hereabouts, and take the “RAWRH! WINNING MEANS THERE HAVE TO BE LOSERS, AND THE LOSER SHALL NOT BE I!”-thing from out in the real world into it.
In theory, far as I’m imagining the concept, every participant is someone who could in the next round be contributing to the winner’s project, so if there are fewer other participants, the prize of winning lessens in worth - hence, it should be in everyone’s interests not to push out “rivals” (present or potential) in an attempt to increase one’s own chances of winning - but rather be in our interests to team up with or learn from others to try to increase our chances.
Coming up with interpersonal-“Shit goes wrong”-scenarios, and providing thoughts about how to go about dealing with them:
- Scenario 1
Scenario:
- Somebody invests a great deal of time into their submission, does not win, and is terribly disappointed by that.
That’s very likely to happen, and sucks.
But - they still gain skill and experience from completing their submission, as well as the feedback from the other participants. Considering that “There’s so few comments and reviews” is a recurring niggle, and we’re all crafting stuff by ourselves anyway… the gain from losing should still be greater than if one did not participate at all, and can be appreciated for that.
Plus, there will be other bouts. And, if they and somebody else agree on what kind of next bout they would want to declare if they won, they could team up with somebody who has complementary skills.
- Scenario 2
Scenario:
- Somebody invests a great deal of time into their submission, wins, and somebody else is disappointed that they did not win and complains, and the victor or bystanders react ungraciously (“Why are you ruining (NAME)'s Moment of Glory™, that is so rude of you, you are a shitty person!”), kicking off a grudge match.
I think that could be avoided easily enough by gently discouraging excessive laudation of the winner, and showing some degree of understanding towards the frustration of the loser - acknowledging that neither victory nor defeat in some online contest alter the fact that their social status is that of equals.
And, if we don’t award “internet fame” as the prize for competetive behaviour, then competetive behaviour shouldn’t be very attractive to people who specifically want social acclaim - a setup where considerable effort needs to be put in in order to win, combined with a relatively low praise and status reward and a high chance of publicly “losing”, isn’t usually very attractive to malignant narcissists.
So I think, in theory, participating in a contest set up like this shouldn’t be super attractive to people who enjoy kicking downwards and want to acquire social status specifically for the freedom to be allowed to do so without repercussions.
- Scenario 3
Scenario:
- Somebody writes a review that the reviewed person takes to be mean or discouraging, although it was not intended to be so.
Person 2 should probably let Person 1 know, so that Person 1 can apologize and clarify that no jerkitude was intended (ALL MUST BOW TO THE HOLINESS OF RULE 1). Thereafter, the two of them should but are not required to record a duet rendition of the My Nemesis song from Phineas And Ferb together and put it online for the entertainment all. Bonus points for cosplay.
- Scenario 4
Scenario:
- Somebody intentionally writes a mean review and is unapologetic about it.
You jerk! You have violated Rule 1, the Holy Rule!
The intentionally meanly reviewed person should immediately link the reviewer to aforementioned My Nemesis song from Phinas And Ferb. Thereafter, the two should duel to the death - no, not to the death… TO THE PAIN! Afterwards, we should probably all have a talk with the offender about why Rule 1 is super awesome, and if they refuse to acknowledge the ultimate superiority of Rule 1, then they should be first temporarily, and, in case of repeat offenders, permanently barred from participating.
Truthfully, getting a mean review isn’t the end of the world once you know how to toggle between giving a shit what people around you think (being socially conscious) and not giving a shit what (specific person) thinks about (specific topic(such as you)). If somebody is clearly telling you “I am trying to harm you!” on the internet, the easiest way to foil their nefarious plan is to just not give a damn. Some pretty good responses are “Oh wow. How come? Are you okay?” and “Oh man. XD Don’t bother, I self-sabotage plenty by myself already”.
This is not an “Everybody out for themselves!”-thing. In the “One for All, All for One!”-mentality, an attack on one is an attack on all. If people, in accordance with (probably evolutionary) human nature, start kicking one another when competing over something, the kicked shall not stand alone; we try to pull one another up, not push one another down.
But - preferably, whenever possible, this should include the people who kick others. “Everybody out for themselves!”/“Rule of the strongest!” is extremely widespread in the real world, not to mention in nature itself, and often ingrained to the point of being a reflex rather than an intentional, conscious action. Giving rude people the benefit of the doubt, and the benefit of explaining what they’re doing wrong and why it’s wrong and what they could be doing instead, while demonstrating that the shelter and aid of the group also extends to them, increases the chances of convincing them to be more amenable towards others in the future, possibly including towards people outside of the NWN community.
If you can do that for someone, you may well have made a small but meaningful impact on the world at large, bettering the lives of people whom you may never meet - but who, in turn, affect the lives of others.
- Scenario 5
Scenario:
- Somebody wins a bout, but Real Life intervenes before they can declare the next theme and/or review other participants, and their well-deserved prize gets forfeited as a result, and they’re disappointed.
This is a horror scenario for me, because I have no idea how to make that situation at all better. I would propose giving them cake or other favoured edibles of theirs, but that’s difficult to do over the internet.
- Scenario 6
Scenario:
- A highly-skilled team starts dominating the bouts, and people get pissed about nobody else having a shot anymore.
This one’s a pretty complex situation. On one hand, a highly-skilled team capable of dominating the bouts is likely to be producing extremely good content as their submissions - which gets released under complete “Edit, Redistribute, Use As Thou Wilt”-permissions to the community at large. The contributions of such teams are extremely desirable, far as creating new NWN content goes.
Some suggestions for working around monopolization in the spirit of Rule 1:
- The team might consider skipping some bouts (such as every second one), or splitting up to do individual contributions again sometimes.
- The team might consider occasionally donating their prize by nominating contest themes that are in the interests of other participants.
- The team might consider member-switching frequently; taking on other people for the duration of a bout, such as involving newbies as team members for a bout, showing them how they work together to reach a high output.
Again, discouraging other participants is not in the interests of the winners. The fewer other participants there are, the fewer contributions to the winners’ project there will be - making putting in the effort to create a winning contribution a waste of time on part of the winners.
It might make sense to integrate rules about teams needing to regularly switch members (no team contributions by the exact same people twice in a row), or people needing to take turns doing solitary or team contributions (contribute to something in a team in round 1 -> not allowed to contribute something in a team in round 2).
- Scenario 7
Scenario:
- People are secretly teaming up but submitting on their own, trying to game the system.
You sneaky cheats! You have violated Rule 1, the Holy Rule, by attempting to deceive your fellows for your own gain!
While I grudgingly admire your cunning deceit and am willing to acknowledge that looking for loopholes in the system which to exploit in secrecy is a highly effective strategy for getting ahead in the world, you are pretty clearly not Trying Not To Be Jerks and that is not okay. Be apologetic and stop forthwith, or prepare to be first temporarily and, in case of repeat offenders, permanently banned from participating, if your blatant corruption should ever come to light… which it will, sooner or later. Mark me words, it will.
There is no bending Rule 1. Rule 1 is the single most important rule of them all. Take Rule 1 seriously.
- Scenario 8
Scenario:
- During the voting and reviewing phase, people who do not receive enough votes to stand a chance of winning start neglecting to review others’ submissions, as they do not risk not receiving the prize by not reviewing.
I think I’d consider this undesirable, but acceptable. The feedback of the people who are most highly-skilled in that field is what’s most relevant to others. If somebody feels that they have nothing useful to offer to the other participants, then they shouldn’t be punished for not giving feedback that they would consider useless (which amounts to cognitive spam).
On the other hand, keep in mind that even small encouragements can mean a lot to the recipient. If you’ve given the other person reason to smile, or called attention to some aspect of their work that was especially nice and should be replicated in the future, or if you can provide an idea for an alternate application or an expansion to their original concept, that’s not useless in the least.
- Scenario 9
Scenario:
- In reviews, negative feedback starts outweighing positive feedback overall, making everyone vaguely unhappy.
Us jerks! We’re, collectively rather than individually, violating Rule 1, the Holy Rule! Whom do we even blame in this kind of scenario?!
We should probably read some articles on how to give constructive feedback, and maybe swap the next theme to be something funny so everyone has something to laugh about together, bringing the mood up again.
- Scenario 10
Scenario:
- In reviews, criticism and improvement suggestions become absent, for fear of negative feedback making people unhappy.
Knowing the lot of us, that’s one’s pretty likely. We should keep in mind that we’re doing this to help eachother acquire and improve skills, though. This is one of the things that sets the concept apart from something like the CCC; we’re playing a mildly competetive game here, and it’s not super serious, but we’re also here to push ourselves and eachother in a constructive way. Maybe in this scenario, we should remind one another that it’s okay to tell eachother what could be better. That’s one big part of why we’re doing this in the first place, after all. If we never acknowledge what isn’t optimal, we can’t try to improve it.
There are some pretty good online articles on how to give constructive negative feedback; if people get scared of alienating people by criticizing their work, looking some of those up could be a good idea. It’s a useful real-life skill, too; practicing giving constructive criticism in online settings might even help people address real-world workplace problems with coworkers, bosses, or subordinates, lastingly improving one’s “day job” climate.
- Scenario 11
Scenario:
- During voting, voters begin to show favoritism towards entries by prominent names, without actually examining the individual submissions, leading to a popularity-based advantage of established community members over newcomers.
This one could be alleviated somewhat by setting the voting thread up not to mention the names of the submitters at all, presenting entries with a number and their ‘working title’ and, where applicable, a preview picture (that may not contain mention of the submitter). That way, casual voters who are just glancing over the voting thread only get information about the individual entries.
Maybe we should put together a list of potential categories, and then put up a “I would personally be interested in participating in contests of this category”-poll. And a “This is how I feel about competetiveness being introduced to the NWN community in any form” one, too, ranging from Completely Opposed to Completely in Favor.
If the idea is abhorrent to the majority of people here, then trying to instate it against people’s will would be a violation of Rule 1 (ALL MUST BOW TO THE GLORY OF RULE 1), and therefore be in violation of the spirit of the concept… wherefore it shouldn’t be done.
I think whether or not something like this is fun for people depends very much on how the participants approach it; or, to say, not letting competetiveness turn into a detriment to a social climate takes a village, so without the support of the village, it’s probably best not to try.
Kicking off collection of a categories-list with @Emocion's suggestions:
Writing
Examples:
Module synopses, item descriptions, creature descriptions, character descriptions, character backstories, dialogues, monologues, short stories.
More detail:
A synopsis of a module about cats that take over the universe for a reason that looks silly at first glance but actually isn’t, an item description for a suit of legendary armour, a creature description for an entity that is too horrible to be comprehended and drives the onlooker insane if they stare at it too long, a description of a perfectly ordinary village townsfolk going about their daily life, a character backstory of a ranger who is profoundly unhappy with their place in life, a dialogue between a group of people in a tavern, a supervillain monologue, a short story in which a villain reflects on the motivations for their actions.
Sounds/Music (what is the term for sound crafting, please?? D-:)
Examples:
Soundtracks, creature sounds, area sounds, GUI sounds, speech.
More details:
A menacing opening soundtrack, a cow mooing, a looping rainfall noise, a “Button pressed!”-GUI click, a person laughing maniacally.
Texturing
Examples:
Creature reskins, placeable reskins, floor textures, wall textures, overlayable symbols, decals, seamless patterns.
More Detail:
Reskins of a provided model (take this horse, create differently-coloured variants of it!), reskins of any one from a group of provided models (Turn a tree placeable sinister- and evil-looking), a seamless grass floor texture, a horizontally seamless brick wall texture, a symbol of a magical rune, a wall grafitti decal, a seamless plaid cloth pattern.
Drawing
Examples:
Fanart, original art, symbols, icons, vector graphics, calligraphy.
More detail:
A drawing of Nasher looking angry, a drawing of a sleeping dwarf with red hair, a symbol for a noble house that’s totally into birds, an icon for a custom spell, a vector graphic of an apple, a fancy calligraphic written “Bob wuz here”.
Modules
Examples:
A dungeon, a tavern, a theater, an arena, a shop.
Module themes may include something specific that should be happening in the module, e.g.:
A dungeon delve with an end boss, a tavern with a brawl, a theater in which something goes wrong with the performance, an arena in which a bout gets interrupted, a shop that gets burgled.
3D Modeling
Examples:
A chair, a horse, a cake, a tree, a cat.
3D Modeling themes may include something specific about the model, e.g.:
A high-backed wooden rocking chair, a long-maned horse with an ornate saddle, a birthday cake with twelve candles, a huge white tree with golden apples, a cartoon kitten with giant eyes.
Animating
Examples:
A tapdancing animation for the human supermodels, a “tipping over” animation for the armoire model, a sinisterly-bending-and-writhing animation for one of the birch trees.
An Animating theme should provide a base model that is meant to be animated, or a group of base models from which the participants may pick one.
Rigging
Examples:
A rigged creature from a free model site.
A Rigging theme should provide a base model that is meant to be rigged for NWN, or else a place from which participants may pick a model.
In case of Rigging contests where participants may pick a model, to avoid two or more people rigging the same model, participants should announce their choice as soon as they’ve made it, and then stick to it.
Scripting
Examples:
A spell, an activatable feat, a surrendering function, a party-teleporting function, a replenishing harvestable, an activatable fishing rod, a boss ability, a lamp that changes color the closer a PC gets to it.
More detail:
A damage-dealing fire spell, an activatable feat that makes the user jump into the air and then explode, a surrendering function for PC associates, a party-teleporting function styled as ‘having people get sucked into a vortex’, a replenishing harvestable that’s only clickable when the player moves near it, an activatable fishing rod that can pull a monster out of the water, a ‘jump to a random nearby player’ boss ability, a lamp that changes color the closer a PC gets to it and starts burning them if they get too close unless they’re wearing a Protective Gear item.
Prefabs
Examples:
A legendary weapon, a shopkeeper that sells flowers, a container with a birthday present for a child, an angry dwarf, a farmhouse interior where somebody lives, a weapon shop.
Prefab themes may specify something for people to use as a base, or something from which people may pick something to use as a base. The notable distinction to a module category contest is that a Prefab should be designed with suitability to be included in other modules in mind.
edit1: Expanded for more detail.
More additions to the category list and the examples most welcome. I’ll give it some time (say, two weeks or so) for expanding the list, letting people consider the concept in detail, and discussing it more before putting up any polls. More “Shit goes wrong”-scenarios would be most welcome, too.