Is there a console command or some other way that enables you to see what a global int is or a local one ?
Also I use global ints for conversations, when the story gets to a certain point I create a global int set to 1 that will be the condition of a conversation line, at the end of that particular conversation I set it to 2 so it wont fire again. I always do this and have done it a lot, never having an issue.
But for some reason one companion’s global ints aren’t working and he’s missing conversation lines, I have checked and double checked that they match with the conditions to start the conversation and the other two companions conversations work fine.
Any idea how this could happen and go wrong ?