Simple question really. Under the hood is the data type itemproperty a struct with all data hidden? I ask because it shares many similarities with the effect data type in the way that it is used and the effect data type is supposed to be a struct with all data hidden.
TR
kevL_s
October 8, 2018, 9:35pm
2
uhh yes
nwn2:
// 'testip'
//
void Tell(string sTell) { SendMessageToPC(GetFirstPC(FALSE), sTell); }
void main(string sTag)
{
Tell("\nrun ( testip ) " + GetName(OBJECT_SELF));
object oItem;
if (sTag == "")
oItem = GetPlayerCurrentTarget(OBJECT_SELF);
else
oItem = GetObjectByTag(sTag);
if (!GetIsObjectValid(oItem)
|| GetObjectType(oItem) != OBJECT_TYPE_ITEM)
{
Tell(". error : An item must be targeted or its Tag must be specified.");
return;
}
Tell("ITEM : " + GetName(oItem) + " possessor " + GetName(GetItemPossessor(oItem)));
itemproperty ipTest = GetFirstItemProperty(oItem);
while (GetIsItemPropertyValid(ipTest))
{
int iType = GetItemPropertyType(ipTest);
int iDurType = GetItemPropertyDurationType(ipTest);
int iSubType = GetItemPropertySubType(ipTest);
int iCostTable = GetItemPropertyCostTable(ipTest);
int iCostTableValue = GetItemPropertyCostTableValue(ipTest);
int iParam1 = GetItemPropertyParam1(ipTest);
int iParam1Value = GetItemPropertyParam1Value(ipTest);
Tell(". Type= " + IntToString(iType));
Tell(". DurType= " + IntToString(iDurType));
Tell(". SubType= " + IntToString(iSubType));
Tell(". CostTable= " + IntToString(iCostTable));
Tell(". CostTableValue= " + IntToString(iCostTableValue));
Tell(". Param1= " + IntToString(iParam1));
Tell(". Param1Value= " + IntToString(iParam1Value));
Tell("\n");
ipTest = GetNextItemProperty(oItem);
}
}
Thanks for the confirmation.
TR
1 Like