"smash down" animation?

hi gang,

i realise this is a longshot, but thought i’d try anyway. i’m looking for a particular custom animation i saw; the character drives his arm straight down into the ground, a sort of vertical ‘smash’. i thought i’d seen this in one of vaié’s additional animation packages, but no joy. does anyone happen to know of this one and where i could get it?

cheers
-x.

I saw something like this on American revolution

thanks, mmat. i’ll take a look at that.

i didn’t know this thing existed; it looks like an interesting module. thanks for your tip even if i don’t find the animation.

-x.

There is a slave (Player Character) who creates baskets. The smashing is part of the creation process.

i took a look at that module [very impressive work, btw…] and extracted the animations so i could play each one individually. i found the animation you mentioned, as well as a few more for common artisan work [sewing, cutting vegetables, that sort of thing]. while they’re definitely very cool, unfortunately none of them is the one i was thinking about. the one i remember makes the avatar bend at the knees [so almost in a crouching position] while simultaneously smashing his fist vertically into the ground.

but thanks for the tip about that module, i’m looking forward to playing it. :slight_smile:

Just looking into those files…Thank you very much Mmat, xorbaxian…
Nice surprise to find these in there… :slightly_smiling_face:
A big thank you to Chaos_Theocrat and Others…(2013)

Btw…The animations in the HumanAnimation hak are:

victoryfr _____stand vegie cut (on table) (pfh)
victorymg ___stand carve cut (on table) (pfh)
read _______stand bread cut (on table)
pausepsn ___stand overhead axe chop (waist height)
taunt _______stand cheese grate (pfh)
tlkplead _____stand Rhand twist manipulate
victoryth ____stand sewing (pfh)

pfh0 needs to be fixed reset
pmh0 works okay… (however the overrides of Nwn1 animation needs be carefully considered going forward)
Some of these would work well in the sitting phenotype

These animations need some technical work and should not be on these particular models
They need the inclusion of all the requisite nodes (rhand, should_g ,etc)
With some clean up and inclusions they could be moved to alternate animation slots…for general use in the community…(A nice exercise for aspiring animators, see other CCC thread)

But which ones ? Choose wisely.