I usually don’t use facial animations, but I do need them this one time.
I noticed animations like “SMILE”, “SMILEBIG”, or “AMUSED” don’t really affect the lips, they just slightly move the eyebrows.
Is there a way to make my character smile? Or at least give him a smirk?
Pls, halp.
Is there no way you can work the smile into descriptive text?
I feel your pain - the NWN2 cinematics are just so crude that I avoid dealing with them as often as I possibly can.
It’s not for a cutscene - I’m doing a “photoshoot” of the companions so that I can create custom portrait icons for each one of them based on the screenshots. I already made them without the smiling faces, but it’s like… The most cheerful character looks like a serial killer XD
You can animate them smiling for a single keyframe if nothing is working…
I did mouth animations for… ehm… something else.
EDIT:
Make sure the head you are working with is flagged as a cinematic head or the face bones don’t take. (If the eyes ect are moving, maybe it’s a bad weight paint?)
You realise I now have to ask you what did you use the animation for? XD
I tried moving the lips with 3ds but it’s no use. I can roll the eyes, tilt the head, but the lips don’t react to any movement. And all the heads ARE flagged for cutscenes.
Perhaps try a cut scene conversation, giving the target a smile facial animation and setting the delay to long enough that you can do a screen capture?
Bruh… This is exactly what I’ve been doing. Read the first post
I read that you’re playing an animation, which to me means PlayCustomAnimation. But thanks for clarifying, bruh.
Chill Still, the problem remains unsolved. The facial animations DON’T affect the lips no matter what. Not for my custom heads, not for standard heads.
NWN2 faces are lifeless :-/
Checking the ‘PlayCustomAnimation’ names, I would guess it is the EMO_smile or EMO_smilebig files. Guess I’d try checking if there is a matching gr2 file, then fiddle with slowing the animation speed way down.
But yeah, it wouldn’t surprise me if it didn’t work.
I tested it on vanilla heads with p_hhm skeletons so there was no matching error. I was calling for the animations from conversation’s standard “Animations” tab and like I said - it works for eyebrows only.
I’ll try PlayCustomAnimation…
Well what do you know… it actually worked XD at least for the vanilla p_hhm head I’ll test my custom heads now
Ok - it works, but I’m gonna stick with the serious faces… The smiling animations in this game are a joke. They make my characters look like they have a severe case of tetanus…
Sometimes I think there’s no pleasing some people…
TR
Depends on the head… Xaltar’s heads are rigged for full lip movement with teeth / tongue meshes behind the lips.It’s not Skyrim… but you can get normal looking facial animations if you try.
The vanilla stuff is a wash though - was mostly meant for lip flapping in cinematics and that’s about it…
such an effort for a little smile. why don’t you simply take a screenshot and manipulate it with an image editing software? if it’s just for a small portrait it doesn’t even have to be perfect.
I think if you put happy eyebrows and sad mouth it will look like a smile, and sad eyebrows and happy mouth and it will look like a sadface. Dogs are mans best friend for a reason and that reason is they have eyebrows which allow them to manipulate us.
People don’t smile with mouths; they smile with their eyes and the developers probably knew this and also knew they had a deadline.
I must confess to wondering if Trinitals mouth animinations were for cuban-type cigars or Monica Lewinsky-type cigars.
hmph! Speak for yourself Semper! <3
Maybe if you throw on a GIMP ‘Oilify’ filter, it’ll look more decent? A little artistic smearing can hide a multitude of flaws.