Okay so here it goes! So myself and the brightest gnomish minds over at HQ (ie: well its just me really) are secretly working on a new weapon for the steampunk lads over in the frontlines. Some of them have decided to calling it a Walker, but it seems we’ve hit abit of a snag.
I exported the model and everything went smoothly, checking and double checking all the animations for it worked appropriatly, and when loading it into the toolset… success! Our very first, very early work in progress, Mech!
when in the toolset it moves and puffs up smoke and looks around as was intended, this lead me to the second test, an ingame test and thats where the problem began.
Now, im no Enginner so maybe one of you great and bright minds out there can help me knock a few screws and gears loose and figure out whats going on here!
It seems the model will “freeze up” in game, and walks about like a stiff board. might anyone know or have heard of this before and how to fix it?
As excited as I am to announce this part of my project its still got a long ways to go before im happy with it. Ill continue to conduct more testes on my end here and provide updates.