I’m a bit dazzled.
I guess, everybody knows the monsterstatue which turns into an gargoyle, if the PC is near. This is done with an on_heartbeat script “nw_o2_gargoyle”. (Gives the ressource-ref in uppercase, huh??)
If nothing happens to the creature, it will turn back into a statue after a while (say 2 or three heartbeats). I thought, this should be done via heartbeat as well. And yes, there is a specific heartbeat on the creature: “nw_c2_gargoyle”.
I looked into the script “nw_c2_gargoyle” and the script-header confirms the assumtion. But the code??? I would use this code to get the monster out of the statue, not into it! There seems to be no code to get the gargoyle back into the statue.
In the game, the statue/gargoyle works as exspected but I dont know why. How is this possible?