[Solved] How many XP will I get if I kill a baddie?

The question was recently asked and answered in the NWN2 - Forum. But whats about NWN 1?

I put the following in the nw_c2_default6 script (at the very beginning) and saved the script in the module

object oDamager = GetLastDamager();
object oMe = OBJECT_SELF;

  if (GetLocalInt (oMe, "GetCR") == 0)
    {
      SetLocalInt (oMe, "GetCR", 1);
      int nCR = FloatToInt(GetChallengeRating(oMe));
      string s2DAColumn = "C" + IntToString(nCR);

      int n2DARow = GetHitDice(oDamager) -1;

      string sXP = Get2DAString("xptable", s2DAColumn, n2DARow);

      float fXPmultiplier = IntToFloat(GetModuleXPScale()) / 10;
      string XP = IntToString(FloatToInt(StringToFloat(sXP) * fXPmultiplier));

      SendMessageToPC (oDamager, GetName (oMe) +": CR " +IntToString(nCR)+ "/ XP " + XP);
    }

It will calculate the expected XP on the first successful hit on the enemy.

Thi first earthshattering realization was, that GetChallengeRating does not work on the playercharacter. There was nowhere a pointer that this is the case. GetHitDice seems to work quite fine.

Then any number of henchmen, familiars and/or summoned creatures will reduce the awarded XP by just 20%. No counting the number of supporting forces, just 20%. Is this correct???

Finally I’ll have to figure out, how class combinations will reduce the XP. Is there an easy way to do this?

Take a look at this article on the NWN Wiki.

Thanks!

I’ve been in this nwn wiki article recently, the discussion page for it is also interesting. Make sure to check it out!

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