This is the current walkmesh of a tile. The triangles marked with 1 and 2 need to be walkable. Triangle 3 should be better not walkable.
How can this be done with blender??? I’ve no idea how to mark a specific triangle and to customize it.
This is the current walkmesh of a tile. The triangles marked with 1 and 2 need to be walkable. Triangle 3 should be better not walkable.
How can this be done with blender??? I’ve no idea how to mark a specific triangle and to customize it.
Hah, it’s easy.
Here are the Steps:
If somebody want’s to know more details, let me know.
However, I still have no idea, how to do this with Blender, and I’m still interrested to learn this.
I have no idea, but it is very simple in NWGMax.
Glad it worked out for you.
I guess it something to do with texturing and material indizes.
That’s for NWN2, but the principle workflow should be identical. Select the walkmesh, go into edit mode - polygon selection. Switch to the object’s material panel, select the appropriate material slot and the needed polygons, click assign.
Thanks. That’s pretty comprehensive !!!
Yes, it’s the same for NWN1.