(solved) How to fix a walkmesh with Blender

This is the current walkmesh of a tile. The triangles marked with 1 and 2 need to be walkable. Triangle 3 should be better not walkable.

How can this be done with blender??? I’ve no idea how to mark a specific triangle and to customize it.

Hah, it’s easy.

Here are the Steps:

  • Use blender and write down the exact coordinates of the 3 verts which form the triangle
  • Find the coordinates in the mdl file (Texteditor)
  • Find the face which connects these 3 verts
  • Set the very last number of the face from 7 to 4
    done

If somebody want’s to know more details, let me know.

However, I still have no idea, how to do this with Blender, and I’m still interrested to learn this.

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I have no idea, but it is very simple in NWGMax.

Glad it worked out for you.

I guess it something to do with texturing and material indizes.

That’s for NWN2, but the principle workflow should be identical. Select the walkmesh, go into edit mode - polygon selection. Switch to the object’s material panel, select the appropriate material slot and the needed polygons, click assign.

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Thanks. That’s pretty comprehensive !!!

Yes, it’s the same for NWN1.