In the City interior is a tile-group - a wizards dwelling 2x2 - which actually fits to my needs … if there weren’t this cauldron dominating the room. How do I get rid of it?
I aleady tossed out the telescope and the globe, but if I just carve out the cauldron from the tiles (with a text editor), then there will be a big black hole in the center of the room.
It’s just not a matter of deleting some nodes, other nodes needs to be adjusted to the new environment, and this is maybe a bit too difficult with just a text editor. On the other hand 3ds max is a bit too expensivie for me to do just that.
However, by now I’ve no idea if there is some 3d modellung software I could use to delete some nodes from the tiles and ajust some other nodes.
A description of the syntax of a ascii-mdl file would be very helpful, maybe I get the job done with just a bit more understanding what is written there.