After “purchasing” (uhm, actually stealing ) a horse, any dialogue attached to the horse won’t show up anymore.
The Horse is marked as “<charater name>'s horse” and has no saddlebags. The dialogue should fire if the PC is not mounted (Horse is just in party or standing around)
I’m thinking about a familiar- / animal companion-style dialogue, but that seams not to work, the dialog doesn’t fire.
Seems to be a restriction of the engine. Is there any way to circumvent this?
I created a horse with a custom dialogue from the standard palette. Then I just added it to the custom-palette; this way the blue-print-name was changed.
Dismounting actually creates the creature completely new from the blueprint.