(solved) Tileset/Blender: What's going on here?

Something is going wrong with the ground texture. This is the view from Blender and NWN-Explorer:


I got the same from the compiled and uncompiled version. The problem appears on more than one tile.

But ingame and in the toolset, everything seems to be correct. This is how the floor should look like:
grafik

Hmmm, now Iā€™m a bit mixed up :slight_smile:

(Tileset: Granite crypt, Tile tgc01_a01_02)

It turns out, that the texture (tga) which comes with the tileset is mirrored around the x axis compared to the bio-original.

Somehow the game engine can handle the mirror effect, other software (blender) not.