(Solved) Where does the cyan arrow come from

Every placeable has a cyan Arrow, such as the ladder here.

grafik

How is determined in which direction it points?
What must I do that it points into the other direction (turned around by 180 degree)?

It’s been a while since i used the toolset, but i believe that arrow connotes a usage direction. So, in order to interact with this placeable, the pc would end up walking to the right and facing (generally) in the direction of the arrow. If you rotate the placeable, the arrow should rotate with it.

I don’t think you can change the arrow facing without rotating the placeable itself. Not sure if you could modify a placeable template to do so.

Edit: After sifting through the various files associated with a placeable (itp, utp, 2da), I would have to assume you’d find that arrow in the model files for that placeable. As I never do work with models, any help I could provide with that ends here. But if you look in placeables.2da, there should be a reference to the model name, which can lead you to the appropriate file to modify.

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The direction of that arrow is determined by the ngon attached to the model base (the blue triangle in the picture). To make it point 180 degrees away, you’d have to rotate the mesh of the ladder in a modeling program 180 degrees, as you never rotate the base of the model.

Here’s a rotated ladder if that’s all you needed.

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Thanks a lot, this makes it clear. Actually I don’t want to rotate the ladder. I was just curious. I added a use node to the pwk (there is none and this sucks). The Orientation of the Arrow tells me if the distance in the y-axis of the use node must be positive or negative. In this case it must be positive.

Ah, cool – glad I could help. The other option for items like this that wouldn’t require editing a file is to use an invisible placeable at the base of the ladder as your useable object, leaving the ladder static.