I have just about finished a new placeables project, just got a few minor tweaks and the documentation to go (oh and I’ve got to get something to eat too ). It has turned out almost exactly like I hoped it would. Which means I am quite pleased with it. So far I have the hak debugged, the blueprints made, the erf created and the (rough) demo module made. So what’s so special about the contents of this package?
I was reviewing what I’d made in the past and remembered my most recent versions of my Runes package (v3) and my Arcane Circles package (v2) when a thought struck me. Both of these had a glow-in-the-dark element to them. Also wouldn’t it be a good idea to have something to represent ghostly goings on? So I came up with this…
There are 74 placeables in the package - 36 for the floor and 38 for the walls or to just hover in the air. Apart from the fact that they all glow in the dark, I went a little further. I designed these for use in the dark (actually the darker the batter). They are all, more or less translucent to a degree. As words don’t really convey how they actually look, here are a few images starting with the toolset view of all the floor ones grouped together. First with normal lighting -
Then, the exact same view with the area lighting set to “reset to black”
OK, same thing with some of the wall ones. Normal lighting first -
And then turn the lights off…
A little explanation about the hand prints. Now all the rest of these placeables are green for that just spooked vibe. The reason that there are red and blue hand-prints, as well as green, is to do with something I remembered reading a good while ago. It was to do with a character that someone had created - a level 1 Illusionist/level 5 thief. Every time this thief burgled someone’s house they left a glowing blue hand-print as their calling card.
So how do they look in game? Lights on -
And roughly the same place in the dark
A closer view - light
Finally a dark view encompassing both floor and some of the wall placeables.
Anyway that concludes the preview. What do you think?